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Revenant100

Doom 2 Minor Sprite Fixing Project - v2.0 Release (updated 11/28/22)

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1 hour ago, Notsee said:

I seem to have found a bug causing the sprites of the dead marines to clip through the floor

 

That's not a bug. Most sprites clip through the floor. This is intentional.

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4 hours ago, Notsee said:

I seem to have found a bug causing the sprites of the dead marines to clip through the floor

Sprites clipping through the floor (visually) is a flaw of hardware renderers, not the sprites themselves. Software renderers draw sprites over the floor even if part of them are sunk into the floor. If you're using GZDoom, you can try adjusting the sprite clipping option in the hardware renderer settings, for some reason loading the WAD seems to affect whatever logic GZDoom uses to handle this sprite.

 

Edit: It looks like GZDoom defines its own sprite offsets, which is why you don't see the dead marine clip through the floor normally, even with "adjust sprite clipping" set to "never," but this goes away as soon as you load a new sprite over it, even if that sprite is identical to the one from the IWAD.

Edited by Shepardus

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