maxmanium Posted Tuesday at 07:27 PM 1 hour ago, Notsee said: I seem to have found a bug causing the sprites of the dead marines to clip through the floor That's not a bug. Most sprites clip through the floor. This is intentional. 0 Share this post Link to post
Shepardus Posted Tuesday at 07:40 PM (edited) 4 hours ago, Notsee said: I seem to have found a bug causing the sprites of the dead marines to clip through the floor Sprites clipping through the floor (visually) is a flaw of hardware renderers, not the sprites themselves. Software renderers draw sprites over the floor even if part of them are sunk into the floor. If you're using GZDoom, you can try adjusting the sprite clipping option in the hardware renderer settings, for some reason loading the WAD seems to affect whatever logic GZDoom uses to handle this sprite. Edit: It looks like GZDoom defines its own sprite offsets, which is why you don't see the dead marine clip through the floor normally, even with "adjust sprite clipping" set to "never," but this goes away as soon as you load a new sprite over it, even if that sprite is identical to the one from the IWAD. Edited Tuesday at 10:56 PM by Shepardus 0 Share this post Link to post
DoomGappy Posted Tuesday at 07:54 PM 1 hour ago, Notsee said: I seem to have found a bug causing the sprites of the dead marines to clip through the floor Check this out: https://www.doomworld.com/forum/post/2680315 1 Share this post Link to post
Notsee Posted Tuesday at 09:21 PM Ah I see so I need to set sprite clipping to always 0 Share this post Link to post