Tycitron Posted September 10 5 hours ago, MrKingVM said: Also a preview of the full Mancubus pain rotations, ripped from KEX DOOM Before After Before>After> Before>After> Before>After> I hope all of these are added, I want all the demons to have their full rotation sprites so bad! So that they can finally all be "complete". 1 Share this post Link to post
MrKingVM Posted September 11 (edited) On 9/10/2024 at 2:27 PM, MrKingVM said: Also a preview of the full Mancubus pain rotations, ripped from KEX DOOM Before After Before>After> Before>After> Before>After> updated Mancubus pipes and Imp rotation fixes Before After Before>After> Before>After> Before>After> Before>After> Edited September 11 by MrKingVM 5 Share this post Link to post
MrKingVM Posted September 11 I also made an edit to replace the pistol with the rifle Before>After> RIFLE.zip 4 Share this post Link to post
Tycitron Posted September 11 11 minutes ago, MrKingVM said: I also made an edit to replace the pistol with the rifle Before>After> RIFLE.zip Woah nice! I'll def use this for DTWID because it fits the theme of that wad haha. Also, do you have a Doom 1 version of your sprite fixes above? Cause it won't load when using sprfix.wad on Doom 1. 0 Share this post Link to post
MrKingVM Posted September 11 (edited) On 9/11/2024 at 1:50 PM, Tycitron said: Woah nice! I'll def use this for DTWID because it fits the theme of that wad haha. Also, do you have a Doom 1 version of your sprite fixes above? Cause it won't load when using sprfix.wad on Doom 1. Its because it has doom 2's assets in it, I am just too lazy to make a separate wad for Doom 1, but sure. Edited September 14 by MrKingVM 3 Share this post Link to post
Tycitron Posted September 11 35 minutes ago, MrKingVM said: Its because it has doom 2's assets in it, I am just too lazy to make a separate wad for Doom 1, but sure. Here is the file: sprfix.zip Thanks! :D 0 Share this post Link to post
Klemc Posted September 12 Not sure to understand, i see the topic active but the mod downloadable is from 2022. This PK3 is the only one i'll add to the autoload GZ list :) 0 Share this post Link to post
Revenant100 Posted September 13 On 9/9/2024 at 5:48 PM, Klemc said: I found info about BTSaturnX e1 that the incorporated fix is an older version (text: E1 incorporates these fixes already, but not the latest version.), so i apply the D2SPFX and the newer fix alltogether ? Yes, as the PWADs that have compatibility patches are fixed in time once they reach their final revision, the included sprite fixes within will inevitably become outdated as the Sprite Fixing Project continues with its own updates. I will continue maintaining the compatibility patches over time even if they've already had official inclusions to ensure they'll always be up to date. On 9/10/2024 at 2:12 PM, maxmanium said: I am curious what @Revenant100 thinks of the SKEL and SHTF edits. I think they fit the spirit of the project but they're pretty major changes. The shotgun muzzle flashes are an inconsistency but not necessarily an error. Frankly, none of the muzzle flashes in Doom are consistent in style or appearance, so they'd all need revisions to conform to a particular standard if these inconsistencies are to be ironed out completely, and that's well outside the scope of the sprite fixes. The missing Revenant missile firing rotations are well made, but these are also beyond the scope of what's considered a minor fix. Fanmade recreations of several of Doom's missing monster rotations were around before the founding of the Minor Sprite Fixing Project, and I could have done my own recreations where needed at any point, but creating wholly new or original art is not the goal of this endeavor which is meant to stay remarkably close to id's own work and intentions with only the fewest of exceptions. In the case of the Revenant's missing rotation frames, there's a very high chance they may have existed when the model was originally posed and digitized, hence a recreation wouldn't be necessary regardless. Unfortunately, id/Bethesda/Nightdive's released vault content offers no insight into this matter, whether by intention or oversight on their part (i.e. they didn't realize the Revenant was lacking proper rotations for one frame). Doubly unfortunately, there's no sign that id/Bethesda/Nightdive have any further plans in regards to such unseen vault content solely in their possession, so that'll sadly leave the Revenant's missing rotations a mystery for the ages. 5 Share this post Link to post
Tycitron Posted September 13 41 minutes ago, Revenant100 said: The missing Revenant missile firing rotations are well made, but these are also beyond the scope of what's considered a minor fix. Ngl, it would be cool if someone made a "Major Sprite Fixing Project" that use original art and edits of the original sprites to fix ALL missing sprite rotations / sprite inconsistencies. Sadly it wouldn't be "ID Accurate" but it would be cool regardless! I would do it myself, but i know nothing about making sprites :( 0 Share this post Link to post
MrKingVM Posted September 13 (edited) 1 hour ago, Revenant100 said: 1 hour ago, Revenant100 said: Yes, as the PWADs that have compatibility patches are fixed in time once they reach their final revision, the included sprite fixes within will inevitably become outdated as the Sprite Fixing Project continues with its own updates. I will continue maintaining the compatibility patches over time even if they've already had official inclusions to ensure they'll always be up to date. The shotgun muzzle flashes are an inconsistency but not necessarily an error. Frankly, none of the muzzle flashes in Doom are consistent in style or appearance, so they'd all need revisions to conform to a particular standard if these inconsistencies are to be ironed out completely, and that's well outside the scope of the sprite fixes. The missing Revenant missile firing rotations are well made, but these are also beyond the scope of what's considered a minor fix. Fanmade recreations of several of Doom's missing monster rotations were around before the founding of the Minor Sprite Fixing Project, and I could have done my own recreations where needed at any point, but creating wholly new or original art is not the goal of this endeavor which is meant to stay remarkably close to id's own work and intentions with only the fewest of exceptions. In the case of the Revenant's missing rotation frames, there's a very high chance they may have existed when the model was originally posed and digitized, hence a recreation wouldn't be necessary regardless. Unfortunately, id/Bethesda/Nightdive's released vault content offers no insight into this matter, whether by intention or oversight on their part (i.e. they didn't realize the Revenant was lacking proper rotations for one frame). Doubly unfortunately, there's no sign that id/Bethesda/Nightdive have any further plans in regards to such unseen vault content solely in their possession, so that'll sadly leave the Revenant's missing rotations a mystery for the ages. Thank you so much for quoting my edits, but I made these revenant sprites just to hold us over for now, and for consistency sakes, same goes with the shotgun, feel free to add them to the main file (or not). But aren't the Wolfenstein SS's firing and pain rotations fan made? 1 Share this post Link to post
Wolfenfan Posted September 13 They may have came from the original Wolfenstein 3D 0 Share this post Link to post
Gez Posted September 13 12 minutes ago, Wolfenfan said: They may have came from the original Wolfenstein 3D No, Wolf 3D did not have firing and pain rotations for its enemies. It didn't even have rotations at all for its bosses. 0 Share this post Link to post
aJynks Posted September 13 is this compatible with anything like say smoothDoom? 0 Share this post Link to post
Klemc Posted September 13 13 minutes ago, aJynks said: is this compatible with anything like say smoothDoom? It's based on it, but an older version, this question you can find answer by searching text in topic. 0 Share this post Link to post
aJynks Posted September 13 how do you limit a search to a single thread? 0 Share this post Link to post
Klemc Posted September 13 (edited) I looked at it and when you click search there is a panel with lot options, click the "this topic" ! All forums permit that, option appears differetnly, sometimes there is a separate search entry, here a tickable option. 1 Share this post Link to post
Revenant100 Posted September 13 (edited) 12 hours ago, MrKingVM said: But aren't the Wolfenstein SS's firing and pain rotations fan made? That's correct, but we also know the Wolfenstein SS never had rotations for these states nor was it ever intended to. Reiterating my points from this post, the fanmade rotations made for Wolf 3D sprites have no actual use in vanilla Wolf 3D itself. Their only actual utility in an unmodded form happens to rather be in Doom, specifically Doom 2 via its secret Easter egg Wolfenstein levels. Since the SS enemy present here is purely an Easter egg that sees appropriately minimal uses in the official IWADs and still ultimately few legitimate uses in community PWADs outside of deliberate joke WADs, the inclusion of fanmade missing SS rotations in the Minor Sprite Fixing Project is tantamount to an Easter egg itself. In short, they're simply fun additions that intentionally aren't bound by the project's scope that are also completely non-intrusive in their inclusion. There's really few other use cases out there for these particular community Wolf 3D resources, and the sprite fix WAD just so happens to be a perfect place for them to address a core (but minor) Doom (2) issue that otherwise has no official solution. Edited September 13 by Revenant100 3 Share this post Link to post
flamepanther Posted September 13 16 hours ago, Tycitron said: Ngl, it would be cool if someone made a "Major Sprite Fixing Project" that use original art and edits of the original sprites to fix ALL missing sprite rotations / sprite inconsistencies. Sadly it wouldn't be "ID Accurate" but it would be cool regardless! I would do it myself, but i know nothing about making sprites :( This would make a great supplemental WAD to load on top of the minor sprite fixing project, so that it doesn't have to reinvent the wheel 2 Share this post Link to post
electricbrass Posted September 13 (edited) On 7/21/2022 at 3:13 PM, Revenant100 said: I think the only actively developed modern source port today that can run Ancient Aliens but lacks proper sprite mirroring is Odamex, and I don't see a reason why the port shouldn't add this at some point in the future. This will be coming to Odamex in the next release. Edited September 13 by electricbrass 0 Share this post Link to post
Tycitron Posted September 13 2 hours ago, flamepanther said: This would make a great supplemental WAD to load on top of the minor sprite fixing project, so that it doesn't have to reinvent the wheel i agree! did actually find one with the EXACT name "Major Sprite Fixes" but it was discontinued years ago. all the fixes are outdated aside from the intermission screen blood splats being fixed so they arent so flat. 0 Share this post Link to post
MrKingVM Posted September 14 23 hours ago, MrKingVM said: Thank you so much for quoting my edits, but I made these revenant sprites just to hold us over for now, and for consistency sakes, same goes with the shotgun, feel free to add them to the main file (or not). But aren't the Wolfenstein SS's firing and pain rotations fan made? Tweaked the revenant sprites Here is the file: sprfix.zip 1 Share this post Link to post