Cage Posted August 4, 2018 New video clip of the Plasma Blaster, showing off both regular and alternate fire!HQ Clip If you want to help us out, please RT to spread the word about this project! Thank you! 21 Share this post Link to post
Mechadon Posted August 5, 2018 On 7/30/2018 at 2:04 AM, Suleyman said: this is looking very pretty and I would be very happy if I were allowed to be part of this beautiful project :) I love the design of maps but I have a question that made me curious, let's say if you finished the wad couple of times and want to try out the weapons in other custom megawads can you? is this total conversion mod? Yea this is a total conversion. Right now I don't have an answer to your question. But I'll say that it would be cool to have a separate mod that's just the weapons or something of that nature. I don't know if that will happen but it's something we might try :) 0 Share this post Link to post
Lila Feuer Posted August 5, 2018 The edits of D64 monsters are fantastic. 3 Share this post Link to post
Cage Posted August 18, 2018 Video clip of the minigun is up! Alt-fire is still wip, but I'm sure it will be very useful in-game as well as surprising! (720p Video Clip) If you want to help us out, please RT to spread the word about this project! Thank you! 19 Share this post Link to post
Cage Posted September 1, 2018 Introducing Slugger and the Cereborgs! Sounds totally like a band ;) I've been a bit more busy last two weeks but more clips are coming soon!https://i.imgur.com/UtJT8Dn.jpg 15 Share this post Link to post
Mechadon Posted September 15, 2018 (edited) Got a new map update to share with you guys! Editor shot: This is the first complete Triton-themed map, called "Cryoferron". The Triton theme will be made up of super-clean, high-end looking techbases nestled in frozen outdoor areas (or that's the plan anyways). These maps will make up the first half of episode 2. Currently this map doesn't have gameplay elements (we're still fleshing some of that stuff out). But I anticipate that I'll be adding gameplay stuff to the maps pretty soon. Cryoferron ended up being kinda large, and it is actually linked with Romeda (another kinda big map, relatively speaking). I made both of the bare layouts for those two maps around the same time, and they were originally going to be for a potential Doom 64EX project. There will likely be more large maps like this in Supplice, but I have made layouts specifically for this project that are smaller. It took me a while to get another map in production and finished since my last update. But with D64D2 out of the way, I'm looking forward to cranking out maps a bit faster in the future. Also sorry about about the state of the first post, I will try to get that updated soon! *edit* By the way, if Twitter is something you're into, we would appreciate helping spread the project around! Edited September 15, 2018 by Mechadon 29 Share this post Link to post
AL-97 Posted September 15, 2018 @Mechadon Those are some epic levels of what seems like massive scale. On average, how much time does a playthrough of a map of this size take? 0 Share this post Link to post
Mechadon Posted September 15, 2018 (edited) Hmm, good question. This is harder to answer because Supplice has lots of changes and additions compared to your average Doom stuff. Cryoferron is probably on the same scale as MAP02 from Counterattack, and that map takes maybe 20-30ish minutes on average. It depends on the player, the difficulty level chosen, and so on. There probably won't be any Vela Pax sized maps in this; the largest will likely push past 45 minutes of play time. But I would really like to keep the average map play time between 5-15 minutes if possible. 3 Share this post Link to post
AL-97 Posted September 15, 2018 (edited) [deleted] Spoiler didn't read properly the first post in this thread :( 0 Share this post Link to post
seed Posted September 15, 2018 Man, this looks SO awesome and promising. Really looking forward to this. 0 Share this post Link to post
Cage Posted September 22, 2018 New clip of minigun turret in action! If you want to help us out, please RT to spread the word about this project, thanks! 12 Share this post Link to post
JDR Posted September 23, 2018 Very curious on how this tactical piece of armament going to get implemented in the game, given how fluid @Mechadon's layouts are, regardless it works wonders on the gif. By the way every bit of teaser in this thread is just astonishing, definetely deserves more attention! 0 Share this post Link to post
JohnnyTheWolf Posted September 23, 2018 Does that mean Supplice is going to feature a Heretic/Quake II-style inventory? 0 Share this post Link to post
Mechadon Posted September 23, 2018 (edited) This is actually the Minigun's alt-fire mode. What happens is that when you press alt-fire, the Minigun gets removed from your inventory and tossed onto the ground as a turret (along with a chunk of ammo). It'll then auto target enemies and fire away until it either runs out of ammo, gets destroyed, or is picked back up by the player (you pick it up by bumping into it). If there are multiple Miniguns on the map available to pick up, you can actually have a little army of them helping you out (which is a design I want to play around with). We're also thinking about having them be enemies in certain settings too. 0 Share this post Link to post
Gez Posted September 23, 2018 So, if you have two minigun pickups, you can pick one, set it as a turret, then pick the other, and set it as a turret also. But if you pick them both for ammo, then you can set up only one turret? 1 Share this post Link to post
Mechadon Posted September 24, 2018 Yup that's how it would work. If I try to design a fight around using multiple Minigun turrets, I'll have to try and present it in a way that the player knows what to do (maybe with some specific sign texture or something). 1 Share this post Link to post
JohnnyTheWolf Posted September 24, 2018 Ah, I see. So it is more or less like the Laptop Gun's secondary mode in Perfect Dark? 1 Share this post Link to post
Malice Posted February 10, 2019 Is this project still ongoing? I surely hope so since I've been literally watching from a distance now for years. 1 Share this post Link to post
hella knight Posted February 11, 2019 Yeah look there's posts from only months ago before yours showing off the cool stuff they're working on :) it's not uncommon to not see updates on some active projects for many months so I wouldn't worry, though it would be nice to see this out in 2019 along with the litany of other big projects that have seen updates just recently :) 1 Share this post Link to post
Cage Posted February 12, 2019 (edited) The project is still on, Ion Maiden is on its final stretch though, so that takes pretty much all of my attention. As much as I hope we'll be able to make significant Supplice developments in 2019, I can't promise anything. It's developed only when we have free time and project of this scale requires a lot of work. Last significant hiatus happened around 2015-2016, it's chugging along slowly since then. 5 Share this post Link to post
JohnnyTheWolf Posted February 12, 2019 (edited) Wait, you are working on Ion Maiden? In what capacity? 0 Share this post Link to post
Mechadon Posted February 12, 2019 (edited) Yea sorry for the lack of updates. Cage pretty much filled in the status of the project. I've been extra preoccupied the past few months, and there's been some back-end stuff I'm working on (organization stuff, nothing particularly interesting). I did finish up two more DM maps since my last post, and I'm planning on posting some screenshots of them soon. I need to redo the OP at some point and I was waiting until I had time to do that before posting them. Rest assured we're still working on it though. My mapping plate is more or less cleared up this year, so I'll be working almost exclusively on this when I get the time :) On 9/24/2018 at 6:15 PM, JohnnyTheWolf said: Ah, I see. So it is more or less like the Laptop Gun's secondary mode in Perfect Dark? Sorry for the belated answer here, heh. But yea, it functions in a similar way. 4 Share this post Link to post
VGA Posted February 13, 2019 2 hours ago, JohnnyTheWolf said: Wait, you are working on Ion Maiden? In what capacity? https://3drealms.com/team/ Spot the Cage! :D 7 Share this post Link to post
ReaperAA Posted February 13, 2019 I wish both Cage and Mechadon good luck. 1 Share this post Link to post
JohnnyTheWolf Posted February 13, 2019 (edited) 21 hours ago, VGA said: https://3drealms.com/team/ Spot the Cage! :D Attaboy! I am reluctant to buy Ion Maiden in its current state, as the last Early Access game I supported was Wrack and it did not turn out quite as well as I thought it would, but I admit I am still very intrigued nonetheless and I might just give it a shot once it goes gold, especially if it manages to avoid the shortcomings of Duke Nukem 3D and other Build games. But has Voidpoint also been helping on Supplice or this is entirely Cage's baby? 0 Share this post Link to post
VGA Posted February 13, 2019 What does Voidpoint as a team have to do with Supplice? Also, have you tried Ion Maiden's demo? It's great! 0 Share this post Link to post
JohnnyTheWolf Posted February 14, 2019 (edited) 2 hours ago, VGA said: What does Voidpoint as a team have to do with Supplice? Well, that is basically what I am asking... Anyway, by Ion Maiden's demo, do you mean the Early Access-exclusive Preview Campaign? Edited February 14, 2019 by JohnnyTheWolf 1 Share this post Link to post
Cage Posted February 14, 2019 13 hours ago, VGA said: What does Voidpoint as a team have to do with Supplice? Exactly nothing :) I was just saying that IM is something I'm working on too and it requires most of my attention right now. If you want to discuss Ion Maiden, please do so in it's own thread, thanks! 13 hours ago, JohnnyTheWolf said: (...)or this is entirely Cage's baby? Credit where credit is due: the project has been started by Mechadon, he's still the lead and a huge part of mapping, soundtrack is done by Jimmy, PillowBlaster takes care of the scripting and I'm responsible for the visuals - I guess my work might be a bit more noticeable since it's a part of every screenshot you see, but we're all in this together. :) 9 Share this post Link to post
JohnnyTheWolf Posted February 14, 2019 I see. Thanks for clearing this up and keep up the good work on both Ion Maiden and Supplice! 2 Share this post Link to post
Mechadon Posted March 16, 2019 Hey guys, so I've got a couple of updates to share. First thing, I finally updated the first post with up-to-date information and a bunch of newer screenshots. There's a quick description of the new weapons and powerups for anyone interested in them. I might do the same for the new demons at some point. Anyways, hopefully that resolves any confusion about the project and better describes what its all about. I'll also try to revolve map screenshots as more maps are finished. Second thing, here are screenshots of the 2 new DM maps I made recently. This first map is called Helafex Station; its a medium-sized, somewhat flat layout, nothing too special. I detailed this one to resemble the first setting that appears in episode 1; one thing you may notice is Cage's new sky texture. And this latest map is called Dynahammer. Cage worked on some industrial textures for a setting that will appear in episode 2, and I really wanted to give them a spin. I made this particular layout specifically with this theme in mind and I think it came out very nice. It's a fairly large map with lots of height variation. Hopefully I'll have more mapping stuffs to show off soon :) 31 Share this post Link to post