cannonball Posted December 11, 2012 http://www.mediafire.com/?ztq2a3899j55kyb cbevil, with 5 extra minutes spent giving the map a little extra detail because I was bored. This replaces the same map I made 2 days ago 0 Share this post Link to post
Shadow Dweller Posted December 11, 2012 http://www.mediafire.com/?3slc628cqdr103h Realizing my previous mistake of spending too much time on detail and not enough on anything else, I decided to do the reverse this time. The result being very minimalistic detail, but I was able to shave a few minutes off of my time and get everything placed and textured within a reasonable time frame. Ammo shouldn't be an issue this time around. This took just over 30 mins. This map is also boom-compatible borrowing textures from both doom2.wad and plutonia.wad I wonder if we'd be able to go back and re-polish the maps before compiling them into the megawad, or are we just going to leave them as is? EDIT: http://www.mediafire.com/?zal6g77vqpdax37 Another! I should probably stop so other people can submit maps, but this is just too much fun! I noticed that quite a few maps here involve a lot of boss monsters. Normally, I don't condone being locked in a tiny room while an angry Arch-Vile and his Revenant posse slap my tits off. However, I did hatch an idea based on the concept. It's you, a shotgun, and an Arch-Vile. Have fun. Oh, and you may want to kill him quickly. The longer the fight goes on, the more scare cover and ammo will become. This took about 20-25 minutes, though I spent probably an additional 10-20 minutes trying to get the timing and balance right. Again, Boom compatible, using only Doom 2 textures this time. Spoiler I think that the balance could still use work, as it isn't too difficult to kill the Arch-Vile before the final imp swarm. Not sure if this is a bad thing though. 0 Share this post Link to post
Tristan Posted December 11, 2012 Eris Falling said:Crap.wad Took half an hour, Boom compatible, reminiscent of 1994. yeah...I just remembered I'm a pretty unknown mapper...Don't judge me on this. 0 Share this post Link to post
Obsidian Posted December 12, 2012 Nice second map Shadow Dweller! I beat it on my secondfirst try. =D 0 Share this post Link to post
Shadow Hog Posted December 12, 2012 Came up with another one. This... came out a lot easier than I meant it to. Oh well. http://www.fileden.com/files/2006/11/5/352484/DOOM/30minute2.wad 0 Share this post Link to post
Obsidian Posted December 12, 2012 I made another one. :) It's a bit similar to my first one, but not too much. Damned Chains. 0 Share this post Link to post
Acid Posted December 12, 2012 General Rainbow Bacon said:So, lets take turns building small, fun maps. Max time : 30 minutes Max monsters: 25 monsters Here's mine : http://www.mediafire.com/?2vwlqz89l36xk29 http://www.youtube.com/watch?v=xyIkfl80RkY Fun little map. 0 Share this post Link to post
Obsidian Posted December 12, 2012 One more map. :) http://www.mediafire.com/?6tmi4kigwo9c2pb I haven't tested it fully, but I'm pretty sure it's beatable. 0 Share this post Link to post
TMD Posted December 13, 2012 http://www.speedyshare.com/m5awk/MDP.wad Have fun! Map Name: Mionic Donut Plains Music: Donut Plains (MARIO KART) Build Time: 32 minutes (F*ck the police) 0 Share this post Link to post
BaronOfStuff Posted December 13, 2012 Fine, here. Have some simple shit I threw together in 20 minutes. http://www.speedyshare.com/Rhr2g/bos-rush.zip It even has difficulty settings! 0 Share this post Link to post
xhmmxc22x Posted December 13, 2012 http://www.fileswap.com/dl/fMLY6nmkb/ This probably took me closer to an hour of actual mapping, but this is my first formal speedmap. Let me know what you guys think, enjoy! 0 Share this post Link to post
Obsidian Posted December 13, 2012 xhmmxc22x said:http://www.fileswap.com/dl/fMLY6nmkb/ This probably took me closer to an hour of actual mapping, but this is my first formal speedmap. Let me know what you guys think, enjoy! Pretty darn good. =D I'd recommend trying to have a bit more open space for future maps. 0 Share this post Link to post
Pottus Posted December 13, 2012 We must be close to a Mega(tiny)Wad by now! 0 Share this post Link to post
Obsidian Posted December 13, 2012 I counted 38 maps, not counting revised maps or my Panophobia map. 0 Share this post Link to post
NoneeLlama Posted December 13, 2012 Here's mine: http://www.mediafire.com/?bjm34wrqwydtdrd 0 Share this post Link to post
Pottus Posted December 13, 2012 I'm going to compile all this today add MP starts then try it out on Zandronum any objections** to me doing that? ** I'm looking at you memfis ** 8-) 0 Share this post Link to post
Shadow Hog Posted December 13, 2012 Well, for a test run (and not an official release), I have no issue. My first map should already have MP starts, both co-op and DM (as well as some extra weapons for DM, but I can't imagine it'd be a great map with all the dead-ends). Second map already has co-op starts; didn't add DM starts because I know it'd be a terrible DM level. 0 Share this post Link to post
Memfis Posted December 13, 2012 Pottus said:I'm going to compile all this today add MP starts then try it out on Zandronum any objects to me doing that? ** I'm looking at you memfis ** 8-) yes, you can't include my map ^^ 0 Share this post Link to post
Pottus Posted December 13, 2012 How did I know you would say that ? Memfis said:yes, you can't include my map ^^ 0 Share this post Link to post
marver0PS Posted December 13, 2012 crap map i made in 1 hour boom compatible http://speedy.sh/A3ZEW/infight.wad in multiplayer there's a extra area EDIT:i should've read the post better,anyway still not impressive 0 Share this post Link to post
Pottus Posted December 13, 2012 I'm not going to do it until the General says. 0 Share this post Link to post
xhmmxc22x Posted December 14, 2012 http://www.fileswap.com/dl/AirqeHNE6c/ Updated and detailed version of my map, if anybody is interested. 0 Share this post Link to post
General Rainbow Bacon Posted December 14, 2012 Yeah guys, compile away. 0 Share this post Link to post
Obsidian Posted December 14, 2012 Please don't include Maelstrom, I don't think it's possible after all. :/ And could you please change the music for Gutless to "Sweet Little Dead Bunny" if you decide to use it? I don't have Doom 1 so I can't really do it. 0 Share this post Link to post
Ribbiks Posted December 14, 2012 Chronophobia 30? :) also wow this came together ridiculously quickly 0 Share this post Link to post
Shadow Hog Posted December 14, 2012 Well, when you put in place a limit of 30 minutes (which most of us couldn't muster, apparently, but we got pretty close), then yeah, things come together fairly quickly. :P 0 Share this post Link to post
Pottus Posted December 14, 2012 General Rainbow Bacon said:Yeah guys, compile away. Looks like I got some work cut out for me that will be longer than a half hour! 0 Share this post Link to post
TimeOfDeath Posted December 14, 2012 I *think* most of these maps are vanilla/boom compat, so what about putting the zdoom maps at the end of the wad, so that people could play the non-zdoom maps continuously without crashes in non-zdoom ports? But we could use a mapinfo lump so that zdoom players play the wad in the order you posted? 0 Share this post Link to post