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esselfortium

Back to Saturn X E1: we love fixing bugs

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What a pleasant surprise! It's been a while since I played Back to Saturn X so it would be cool to try spotting the new little tweaks, other than the obvious ones listed.

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Da Werecat said:

Oh, I'm sure I can find some sort of unfortunate flaw to report. You just wait.

We're already aware of some issues with prboom-plus acting weird and non-vanilla, heh. (edit: Actually nvm, I had an older version in the prboom directory and didn't notice the override, heh.)

But still. The tether has been severed. The nightmare is one third over!

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esselfortium said:

After lots of work and even more procrastination, BTSX E1 is finally out of its severely overextended beta period, and 1.0 is in /incoming!

Aren't you about one month early?

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Coop starts:

---MAP14 1 3 0 0

Boomisms (might be intentional though):
---MAP25
L 1183 special 252

Do I win a lollipop? (Sorry Werecat.)

If you want to check these yourselves in the future: tnswutil. Coop starts get messed up so often that I'd say it is worthwhile having this even if you won't use it for anything else.

Oh, and... YAY!

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rhinoduck said:

Coop starts:

---MAP14 1 3 0 0

Ooooops. Committing sudoku in eternar shame.

rhinoduck said:

Boomisms (might be intentional though):

Intentional indeed.

JohnnyTheWolf said:

Why are there two wad files instead of one?

Because vanilla Doom (and now chocolate as well) has a static limit for lump count in one file, which we managed to surpass.

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rhinoduck said:

Coop starts:

---MAP14 1 3 0 0

Bluh.

Boomisms (might be intentional though):

---MAP25
L 1183 special 252

This one's intentional, since you can't reach the affected lines in vanilla singleplayer they don't hurt anything in vanilla.

JohnnyTheWolf said:

Why are there two wad files instead of one?

Too many lumps in one wad causes vanilla to choke hard and melt your computer. E2 is the same way.

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I always kinda assumed there wasn't going to be a final version of BTSX. The earlier releases, even the first one, felt pretty final to me.

Not to be pedantic, but I'm guessing you used mod powers to edit the thread title, since the OP supposedly was last edited in 2014?

Edit: OP downloaf link doesn't seem to work. Page 15 one is fine.

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Grain of Salt said:

Not to be pedantic, but I'm guessing you used mod powers to edit the thread title, since the OP supposedly was last edited in 2014?

Huh, I guess so. I didn't do anything special, I just edited it and it worked.

Edit: OP downloaf link doesn't seem to work. Page 15 one is fine.

Fixed, thanks!

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Just out of pure curiosity... what is the purpose of this in DEHACKED?

Text 6 6
runni2quiksv
Also, ZDaemon does not seem to like that tabs are used as separators in the par entries. Pars are not important in ZDaemon, so it's a non-issues there, but I wonder if there are other weird/old DEHACKED parsers around which may have problems digesting this.

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rhinoduck said:

Just out of pure curiosity... what is the purpose of this in DEHACKED?

Text 6 6
runni2quiksv

That changes MAP15's music track from D_RUNNI2 to D_QUIKSV.

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Gez said:

That changes MAP15's music track from D_RUNNI2 to D_QUICKSV.

Which is the bigger and larger (and vanilla incompatible) version of that song.

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I still don't believe this release is actually happening. It's clearly a large attempt at gas lighting the community.

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Reuploaded (v1.0.02) with a fixed DEMO1 from Alfonzo that should play properly. Not sure what happened there, but it should be better now. Same URL as before, again, and no other changes made.

edit: lol of course it still breaks in choco i don't even know what's going on anymore

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esselfortium said:

• New MAP31: Optical Hopscotch by Skillsaw!

esselfortium said:

New


I snickered a bit :)

Anyways, time to celebrate! One down!

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This doesn't happen outside of GZDoom, so I don't know how to even begin fixing it.

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Gez said:

The sprite fixes weren't included?

Aw :(

So since BTSX is back in the spotlight, any word on how close we are to E3?

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Linguica said:

I just downloaded it and Map31 is entitled "The Hard Way" according to the DEH and Map32 is "Grosse".

Seems only the internal dehacked patch got updated. The external one is still the old one.

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