GreyGhost Posted December 15, 2012 Tarnsman said:...but that's still a square. I'm not sure if you've missed the point or are being obtuse. Notice anything unusual about the flats in the rotated squares? Katamori said:Okay, I made a simple layout in the style I plan for this project. Of course, I may add some features such as streets which are running on a higher height, etc. What do you think about it? =) Reminds me of Melbourne - flat and featureless. If you don't mind, I'm working on an alternative layout with slopes for ZDoom - might toss in some non-orthogonal angles while I'm about it. 0 Share this post Link to post
Pottus Posted December 15, 2012 What we need is someone to sketch out some road map concepts, big K kinda has the idea with this layout but need more angle variations. Also I know people will want it in Boom but that will look pretty ugly and flat I would think, with ZDoom we could do some gradual sloping of streets and terrain and also as I mentioned earlier rotate and align. 0 Share this post Link to post
Katamori Posted December 15, 2012 Guys, I wouldn't mind the ZDoom version instead of Boom, but in that case, I'm not sure that I could organize it well, because I'm f*cking dumb for ZDoom. 0 Share this post Link to post
DooMAD Posted December 16, 2012 Needs some curves in there too, like crescent roads and such. 0 Share this post Link to post
Katamori Posted December 16, 2012 You are right, but curves are way too hard to handle, at least for me. 0 Share this post Link to post
DooMAD Posted December 16, 2012 Yeah, curves aren't easy to get right, particularly with road markings adding more linedefs to the problem. When I got a camera a few years back, I started playing with the idea of a real world map, but didn't get very far. There's some textures for roads and pavements that converted reasonably well to the Doom palette, though. Feel free to steal if needed: http://www.teamhellspawn.com/citytex2.zip 0 Share this post Link to post