Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Uncap FPS

Recommended Posts

Is there a way to uncap the FPS? If so, would doing so break anything regarding the compatibility settings and monster behavior? What are the pros and cons of uncapping the FPS in the Doom engine?

Share this post

Link to post

"d_fastrefresh on" in console. I personally can't tell a lot of difference in software mode. In GL-in-2D mode it's essential.

There are no compatibility concerns.

The pros are smoother rendering. The cons are greatly increased CPU usage; d_fastrefresh basically renders frames as fast as it can until your CPU cries uncle. EE doesn't interpolate between frames like PrBoom+ or ZDoom, so it looks relatively natural, this is either a pro or a con depending on who you talk to ;) .

Share this post

Link to post

To my surprise, d_fastrefresh was already enabled. So after reading what you said about EE not interpolating frames, I figured out why EE feels less smooth then other source ports. Though I think no interpolation is a good thing, I don't like interpolation of any kind in any video game.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now