Malinku Posted December 24, 2012 Its close enough to the 25th. it is time for me to do a speedmap. It is a small single player map with skill level kinda set-up. 2009: Tech Base http://www.doomworld.com/idgames/index.php?id=15961 2010: E1 http://www.doomworld.com/idgames/index.php?id=16333 2011: Was a Lazy Bum 2012: Metal Base (Still getting the title worked out) should work with any port. Might have bugs as it was not tested with doom2.exe or a port with the same limits. Download: http://www.mediafire.com/?dcxbk54axbm353t 0 Share this post Link to post
RjY Posted January 1, 2013 This is a decent little map although I have to admit I didn't think it was as good as the previous one... Bugs: two monsters, things 89 and 96, are stuck on top of each other and can't teleport, preventing 100%. Sector 43 looks misshapen and placed haphazardly - it looks maybe like it was stitched to the wall behind it accidentally due to snap-to-grid. Gameplay: I think it needs a shade more health, in particular it is easy to get knocked by a revenant missile in the place past the door that shuts you in, where you have to fight two of them at once (+ several demons, zombies, etc.) It probably won't kill you but it forces tedious ultra-caution for the rest of the run because there's no health to recover from the damage. 0 Share this post Link to post
Malinku Posted January 1, 2013 RjY said:This is a decent little map although I have to admit I didn't think it was as good as the previous one... Bugs: two monsters, things 89 and 96, are stuck on top of each other and can't teleport, preventing 100%. Sector 43 looks misshapen and placed haphazardly - it looks maybe like it was stitched to the wall behind it accidentally due to snap-to-grid. Gameplay: I think it needs a shade more health, in particular it is easy to get knocked by a revenant missile in the place past the door that shuts you in, where you have to fight two of them at once (+ several demons, zombies, etc.) It probably won't kill you but it forces tedious ultra-caution for the rest of the run because there's no health to recover from the damage. The stuck monsters are a tagging error from when I quickly added in skill levels. sector 43 is the quick fix for a switch in the corner, so it might be touched up. as for the Revnant section I like how it play right now but I agree adding a bit more health will make it better. and thanks for the FDA Memfis 0 Share this post Link to post