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Malinku

Malinku's X-mas Speedmap 2012

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Its close enough to the 25th. it is time for me to do a speedmap.
It is a small single player map with skill level kinda set-up.

2009: Tech Base
http://www.doomworld.com/idgames/index.php?id=15961

2010: E1
http://www.doomworld.com/idgames/index.php?id=16333

2011:
Was a Lazy Bum


2012: Metal Base (Still getting the title worked out) should work with any port. Might have bugs as it was not tested with doom2.exe or a port with the same limits.





Download:
http://www.mediafire.com/?dcxbk54axbm353t

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This is a decent little map although I have to admit I didn't think it was as good as the previous one...

Bugs: two monsters, things 89 and 96, are stuck on top of each other and can't teleport, preventing 100%. Sector 43 looks misshapen and placed haphazardly - it looks maybe like it was stitched to the wall behind it accidentally due to snap-to-grid.

Gameplay: I think it needs a shade more health, in particular it is easy to get knocked by a revenant missile in the place past the door that shuts you in, where you have to fight two of them at once (+ several demons, zombies, etc.) It probably won't kill you but it forces tedious ultra-caution for the rest of the run because there's no health to recover from the damage.

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RjY said:

This is a decent little map although I have to admit I didn't think it was as good as the previous one...

Bugs: two monsters, things 89 and 96, are stuck on top of each other and can't teleport, preventing 100%. Sector 43 looks misshapen and placed haphazardly - it looks maybe like it was stitched to the wall behind it accidentally due to snap-to-grid.

Gameplay: I think it needs a shade more health, in particular it is easy to get knocked by a revenant missile in the place past the door that shuts you in, where you have to fight two of them at once (+ several demons, zombies, etc.) It probably won't kill you but it forces tedious ultra-caution for the rest of the run because there's no health to recover from the damage.


The stuck monsters are a tagging error from when I quickly added in skill levels. sector 43 is the quick fix for a switch in the corner, so it might be touched up.

as for the Revnant section I like how it play right now but I agree adding a bit more health will make it better.

and thanks for the FDA Memfis

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