Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Lorenzo

Italian Doom Episode 2 - Announcement

Recommended Posts

Italian Doom Episode 2 (IDE2) will be a new megawad for Doom 2 realized by Italian doomers, and spiritual successor of the first Episode (which you can download here: http://www.doomworld.com/idgames/index.php?id=13846)

IDE2 will be for GZDoom, UDMF format.

Maps will be free style: sci-fi, tech base, medieval, hellish... whatever the author prefers.

I will take care of the quality level of the maps: if a map is true crap it will be rejected, but I always hope that authors will be open to improvements.

We need: level designers, textures and sprite designers, beta-testers.

If you are Italian and interested, send me a PM for further info.

Lorenzo

Share this post


Link to post

Peccato non sono uno che fa mappe, però potrei sempre testarle per vedere bug, se mostri/munizioni sono equilibrati a seconda delle difficoltà etc...ho giocato palate di megawads quindi un pochino dovrei intendermene di livelli

Share this post


Link to post

meh, se fossi meno occupato in tredicimila progetti differenti parteciperei volentieri a questo, c'è una deadline o è ancora tutto da decidere?

meh, if i was less occupied with tons of other project i may had joined this one, there is already a fixed deadline or not?

Share this post


Link to post

Avevo giocato il primo Italian Doom, non pensavo gli autori fossero in giro ancora, mi fa piacere. Avrà nuovi mostri e armi o tutto standard?

Share this post


Link to post

I'm not Italian,but I really liked your Italian Doom Episode 1.I would like to be a beta tester if permitted.Thank you.

Share this post


Link to post

wow, some other italian doomers around :)

Are both episodes going to be gzdoom compatible?
asking because I'm a boom user.

grazie

edit: okay just tried it1 doesnt even start with prboom. too bad

gl with the project

Share this post


Link to post

Thank you both!

@grouchbag: betatester can be from all nationalities!

@blob1024: I chose gzdoom because it offers the best regarding design choices. You can eventually build the map in vanilla doom 2 and than convert it into gzdoom format. It is not mandatory to use all gzdoom characterstics.

Spero proprio che tu partecipi!

Lorenzo

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×