Lorenzo Posted December 28, 2012 Italian Doom Episode 2 (IDE2) will be a new megawad for Doom 2 realized by Italian doomers, and spiritual successor of the first Episode (which you can download here: http://www.doomworld.com/idgames/index.php?id=13846) IDE2 will be for GZDoom, UDMF format. Maps will be free style: sci-fi, tech base, medieval, hellish... whatever the author prefers. I will take care of the quality level of the maps: if a map is true crap it will be rejected, but I always hope that authors will be open to improvements. We need: level designers, textures and sprite designers, beta-testers. If you are Italian and interested, send me a PM for further info. Lorenzo 0 Share this post Link to post
DoomQuaker Posted December 28, 2012 Peccato non sono uno che fa mappe, però potrei sempre testarle per vedere bug, se mostri/munizioni sono equilibrati a seconda delle difficoltà etc...ho giocato palate di megawads quindi un pochino dovrei intendermene di livelli 0 Share this post Link to post
Cacowad Posted December 28, 2012 meh, se fossi meno occupato in tredicimila progetti differenti parteciperei volentieri a questo, c'è una deadline o è ancora tutto da decidere? meh, if i was less occupied with tons of other project i may had joined this one, there is already a fixed deadline or not? 0 Share this post Link to post
DoomQuaker Posted December 29, 2012 Avevo giocato il primo Italian Doom, non pensavo gli autori fossero in giro ancora, mi fa piacere. Avrà nuovi mostri e armi o tutto standard? 0 Share this post Link to post
Merry Widow Posted December 29, 2012 I'm not Italian,but I really liked your Italian Doom Episode 1.I would like to be a beta tester if permitted.Thank you. 0 Share this post Link to post
blob1024 Posted December 29, 2012 wow, some other italian doomers around :) Are both episodes going to be gzdoom compatible? asking because I'm a boom user. grazie edit: okay just tried it1 doesnt even start with prboom. too bad gl with the project 0 Share this post Link to post
Lorenzo Posted December 29, 2012 Thank you both! @grouchbag: betatester can be from all nationalities! @blob1024: I chose gzdoom because it offers the best regarding design choices. You can eventually build the map in vanilla doom 2 and than convert it into gzdoom format. It is not mandatory to use all gzdoom characterstics. Spero proprio che tu partecipi! Lorenzo 0 Share this post Link to post
blob1024 Posted December 29, 2012 gzdoom is bad for speedrunning and demorecording, thats it :p 0 Share this post Link to post
Rizera Posted December 29, 2012 blob1024 said:gzdoom is bad for speedrunning and demorecording, thats it :p This! 0 Share this post Link to post
Merry Widow Posted December 29, 2012 Thankyou! Please mark me as a playtester when the time comes. 0 Share this post Link to post
Sergeant_Mark_IV Posted December 30, 2012 Voglio giocare quando pronto 0 Share this post Link to post