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Doom Builder 2 is a complete rewrite of DB1. None of the code is the same, so I'm pretty sure it's a compatability issue.

I'm no computer genius though, so don't take this as complete truth, it just makes sense to me.

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Create maps with DB1 that each contain a single prefab. Then you can open these maps with DB2 and turn them into prefabs in DB2's format I guess.

I actually never used DB prefabs.

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