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Ribbiks

Tessellations: a nonsense map

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See? Even drawing shapes in Doom Builder you can come up with some interesting concepts in mapping. I'm all for obscurity and unorthodox, man.

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Neat structures, thanks for sharing. The penrose keyword led me here which was pretty interesting:
http://plus.maths.org/content/os/issue45/features/kaplan/index
(the penrose structure lacks some upper textures by the way if not intentional, if you plan to upload to idgames or something, but not really that noticeable)

Also numpy.fromfile interested me here:
http://www.doomworld.com/vb/showthread.php?s=&postid=1135245#post1135245
as it looks like a good way to read and maybe write binary data to a wad file in python, but I probably want to switch to c anyway.

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gggmork said:

Neat structures, thanks for sharing. The penrose keyword led me here which was pretty interesting:
http://plus.maths.org/content/os/issue45/features/kaplan/index


cha! Penrose tiling is really interesting. I was planning on making that section bigger, but it's kinda tedious to draw those sorts of things in doombuilder, I was sitting there with a calculator assigning (x,y) values to vertices -.-. Also yeah there are a few miscellaneous missing/randomly-chosen textures, but I don't really intend on putting it on idgames or anything, so whatever.


Also numpy.fromfile interested me here:
http://www.doomworld.com/vb/showthread.php?s=&postid=1135245#post1135245
as it looks like a good way to read and maybe write binary data to a wad file in python, but I probably want to switch to c anyway.


ya numpy kicks ass. I've been telling myself I'd relearn c, but python is way too fun/easy for the small projects I work on.

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Ribbiks said:

cha! Penrose tiling is really interesting. I was planning on making that section bigger, but it's kinda tedious to draw those sorts of things in doombuilder, I was sitting there with a calculator assigning (x,y) values to vertices

Try WadC instead, very useful in repeated structures like the Penrose.

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