mArt1And00m3r11339 Posted March 30, 2017 On 12/27/2016 at 5:04 AM, Ninehills42 said: Ive already watched that :) Im keeping an eye on that channel. Bieremans made a topic about my Ice Rage level on this site. 0 Share this post Link to post
Ribbiks Posted May 8, 2017 (edited) Hi! SF3 isn't dead. In fact, here's a new beta: sf3_c.zip What's new? Lots of stuff. New maps, bug fixes, overall improvements. Here's a new maplist: ######################################################## # # # 01 Grain of Salt Resurrect Dead on Planet Jupiter # # 02 cannonball Firestarter # # 03 darkreaver Pathogen # # 04 Rayzik Desecration # # 05 tatsurd-cacocaco Evil Battlefield of Demons # # 06 cannonball Wavebreaker # # 07 Phml Morkfang # # 08 kraflab With Fist in Hand # # 09 Phml Yonahe # # 10 Phml Dunleitt # # 11 Archi Broken Mind # # 12 Demonologist Gevurah # # 13 Rayzik The Farthest Reach # # 14 cannonball Blue Shift # # 15 Ribbiks Skittle Biscuit # # 16 Ribbiks & Archi Nibblet # # 17 tatsurd-cacocaco Fierce Attack # # 18 Demonologist Via Tortuosa # # 19 Daiyu_Xiaoxiang Daiyu's Chamber # # 20 ArmouredBlood Red Recluse # # 21 dannebubinga Meet-A-Bear # # 22 cannonball Uprising # # 23 Solarn Chaos Slaughter # # 24 dannebubinga Joyless # # 25 Archi Temple of Judgement # # 26 Archi Dysphoria # # 27 Demonologist To Mega Therion # # 28 TimeOfDeath dholes # # 29 TimeOfDeath Escaping the Spiral Labyrinth # # 30 Archi Chronoblast # # 31 __Lagger__ Trick or Cheat # # 32 __Lagger__ Pacman # # 33 Phml Three Lines # # 34 gggmork Mult00000001 # # 35 gggmork Butt # # # ######################################################## By all means test it out, continue to report any issues you come across. We're hoping a final release is very close! Extra thanks to Demonologist for picking up a lot of slack (i.e. my general laziness) in getting this out the door. Cheers. Edited May 8, 2017 by Ribbiks 18 Share this post Link to post
rehelekretep Posted May 8, 2017 holy shit! p.s. if you want to prod a project leader, create an almost exact replica of the project in another thread :p :p :p 0 Share this post Link to post
mArt1And00m3r11339 Posted May 8, 2017 I will have to try these levels out. 0 Share this post Link to post
CrazyDoomguy Posted May 9, 2017 Cool!! Exist there on DSDA? I can make some of them on TAS :) 0 Share this post Link to post
Nine Inch Heels Posted May 9, 2017 10 minutes ago, CrazyDoomguy said: I can make some of them on TAS :) Did you ever consider the vague possibility that not all slaughter maps are meant to be TASed, unless you want to go for perfect UVmax times (which I yet have to see you do at least once, by the way)? 2 Share this post Link to post
Demonologist Posted May 9, 2017 1 hour ago, mArt1And00m3r11339 said: I beat level 27. Thanks Tim, vids are much appreciated. I also saw the one for Gevurah a while back, so thanks for that as well. 1 Share this post Link to post
CrazyDoomguy Posted May 9, 2017 12 minutes ago, Nine Inch Heels said: you want to go for perfect UVmax times (which I yet have to see you do at least once, by the way)? Yes if it possible :) 0 Share this post Link to post
mArt1And00m3r11339 Posted May 9, 2017 3 hours ago, CrazyDoomguy said: Cool!! Exist there on DSDA? I can make some of them on TAS :) I just upload demos to YouTube. I don't do Tool-Assisted Speedruns, honestly. 0 Share this post Link to post
cannonball Posted May 9, 2017 Wow, great to see an update on this. Hopefully we are near the end of the journey and we can get to see some serious demo recording :D 1 Share this post Link to post
mArt1And00m3r11339 Posted May 10, 2017 What do you think I should do with some of the videos in the playlist of levels that I've done for this project? Some of them have changed a lot since I recorded them. 0 Share this post Link to post
loveless Posted May 10, 2017 20 hours ago, mArt1And00m3r11339 said: What do you think I should do with some of the videos in the playlist of levels that I've done for this project? Some of them have changed a lot since I recorded them. Edit the descriptions and state which version of SF3 they come from and include a link to the version. 0 Share this post Link to post
mArt1And00m3r11339 Posted May 11, 2017 4 hours ago, loveless said: Edit the descriptions and state which version of SF3 they come from and include a link to the version. What do you think I should do with my Ice Rage video since I made a lot of changes with texture alignment and placing some Doom 3 sound effects? 0 Share this post Link to post
Ancalagon Posted May 11, 2017 maybe don't record maps that are still unfinished. 0 Share this post Link to post
mArt1And00m3r11339 Posted May 11, 2017 32 minutes ago, Ancalagon said: maybe don't record maps that are still unfinished. Do you think I should just delete the video I put up? 0 Share this post Link to post
Pinchy Posted May 11, 2017 Nibblet and Skittle Biscuit are some maps names I can really get along with. 0 Share this post Link to post
Outrageous Videos Posted May 11, 2017 Is the old map16 gone? That was one of my favourites 0 Share this post Link to post
mArt1And00m3r11339 Posted May 11, 2017 2 minutes ago, Outrageous Videos said: Is the old map16 gone? That was one of my favorites. The old level 16 is moved to the level 32 slot. 1 Share this post Link to post
RjY Posted May 11, 2017 (edited) On 08/05/2017 at 11:04 PM, Ribbiks said: Hi! SF3 isn't dead. In fact, here's a new beta: Of the maps I've looked at so far (playing on HNTR, sorry for being lame) map03 and map08 (amongst others which I haven't reached yet) have no skill settings map01 has a bunch of things with no skill bits, quite a lot of unused geometry, could be cleaned up? Also it's still pretty obviously still sf12-01 :) map11 has a funny map skip, you can vilejump out the window. I'd like it if this was intentional but the second vile not emerging from the ground suggests otherwise. map33's one sector is blind! By which I mean the single bit in the reject table is a 1. Guess it had zennode run on it? Edited May 11, 2017 by RjY : map08 does in fact have skill settings, apologies. 0 Share this post Link to post
Ribbiks Posted May 11, 2017 Thanks for the reports! if Archi gets his way we might be replacing m11 entirely (apparently it also crashes zdaemon due to its scale), but if not we'll shore up that bug. You're right about m33 being zennoded. I was unaware of this pathological case, I'll go back to using a nodebuilder with 0-filled reject for that map then :). Let me know if you run into further issues! 1 Share this post Link to post
Demonologist Posted May 11, 2017 (edited) For what it's worth I believe 08 had some invuls on lower skill settings, even though it's a rather lazy way of doing things, heh. Also I surely hope Archi does not get his way. 1 Share this post Link to post
RjY Posted May 11, 2017 23 minutes ago, Demonologist said: For what it's worth I believe 08 had some invuls on lower skill settings You are right, I must have managed to start the game without -skill 2 somehow... 0 Share this post Link to post
Demonologist Posted May 12, 2017 By the way, please feel free to share your thoughts on how to implement lower skill settings on maps that lack those in case you have any, that'd be greatly appreciated. It's much easier to do based on actual feedback from players rather than doing it lazily by eye. 1 Share this post Link to post
mArt1And00m3r11339 Posted May 13, 2017 I think it would be cool if this wad were to have DSCYBSIT bundled in along with DSPLASMA. 0 Share this post Link to post
rehelekretep Posted May 13, 2017 (edited) @mArt1And00m3r11339 what's DSCYBSIT ??? 1 Share this post Link to post
RjY Posted May 13, 2017 @Demonologist I can certainly have a moan about maps I think are too hard on HNTR if you want! @rehelekretep Cyberdemon's wakeup sound. Not sure if he's referring to one in particular. 1 Share this post Link to post
CrazyDoomguy Posted May 13, 2017 Ok I try one of map and make TAS :) These looks great!!! 0 Share this post Link to post
mArt1And00m3r11339 Posted May 13, 2017 3 hours ago, rehelekretep said: @mArt1And00m3r11339 what's DSCYBSIT ??? Cyberdemon's wake up sound from Doom 3. 0 Share this post Link to post