Ledillman Posted January 5, 2013 Hello there, i'm presenting you my humble project, it's called UAAF: Hell Strikes, just as the title. My project idea The idea of this is to represent the events telled on Doom Bible, i'm taking the doom alpha 0.4 and 0.5 maps like a base to re-tell this events, this will have also scripted area and goals to go throught the levels, in-game story, like get encountered with another marines (like your playing card marine friends :-P)maybe some cutscenes with the cameras, etc. So, if you ask me, if this is going to be like a KDiZD or something... in part, yes because i'm taking the incomplete alpha maps to do something better, but no, i'm not specially working on the beauty of the maps, i'm really working hard on the gameplay of the project. Screenshots: http://img830.imageshack.us/img830/7960/screenshotdoom201107162.png Original area, like the hall or lobby on the second map (Alpha0.4) http://img850.imageshack.us/img850/5518/scs04.png New area, a hell-ish part of entrance. http://img204.imageshack.us/img204/1355/sc05.png Ditto, just another view. http://img543.imageshack.us/img543/2958/sc07523.png This has a image of the original area (Alpha 0.4), i deleted the baron. http://img98.imageshack.us/img98/6038/crappyslot.pngOriginal area, it was a long corridor conected to the right zone of the last screenshot (Alpha 0.4) http://img198.imageshack.us/img198/8828/screenshotdoom201207010.png This was connected to the corridor at the beggining, Original area (Alpha 0.4) The team is just me, the story behind this project sends us back to 2010, when in a forum that i'm registered on, there was an idea to re-create the events of Doom Bible, it was called "Doom Bible wad", i was working on the first episode 'Evil Unleashed', for a lot of reasons the project was cancelled the last year, so, i didn't want to lose all the things i did for it, so i decided to make the first episode and a little bit more on it like a new independent project, here are the results. I'll hope you enjoyed the pictures and the project idea, thanks *happy-face* or something. Any comment, opinion, suggestion will be well received. http://5years.doomworld.com/doombible/section07.shtml 0 Share this post Link to post
Springy Posted January 5, 2013 Nice screens! Will you be including the classes, dark claw and unmaker as well? 0 Share this post Link to post
Csonicgo Posted January 5, 2013 This looks like an overdecorated Christmas tree: http://img98.imageshack.us/img98/6038/crappyslot.png . Just thought I'd let everyone know. 0 Share this post Link to post
Guest DILDOMASTER666 Posted January 5, 2013 It looks like a bunch of random pointless fluff tbh, might be more visually appealing to have less clutter and better color coordination 0 Share this post Link to post
Ledillman Posted January 5, 2013 I don't think so, the Unmaker, the Dark Claw, Probiectile are on the later episodes, in the first one are telled that you got only the Knife or some kind of bayoneta, the Machine Pistol, like the default one, a Shotgun, an Automatic machine gun and a Missile launcher. 0 Share this post Link to post
40oz Posted January 5, 2013 Ledillman said:http://img850.imageshack.us/img850/5518/scs04.png New area, a hell-ish part of entrance. AARUUHGHHHUGARBLEGARBLETHISISNOTHELLGURGLEGURGLE *50 long flaming posts from yours truly summarized from the future of this thread* 0 Share this post Link to post
Merry Widow Posted January 5, 2013 I think it'll be great! Would love to playtest! 0 Share this post Link to post
Ledillman Posted January 5, 2013 And btw, lol, i love christmas, but it was days ago, and i'm doing right now a lot of changes in the maps, specially some areas were it totally looked lika some base in christmas days hahahaha, what silly colours i used when i started to map with new textures. edit: @grouchbag: i think i'm counting on you to test some maps when i finnish 101% a map! 0 Share this post Link to post