Obsidian Posted January 7, 2013 I've noticed that some sounds in Doom aren't restricted by distance and can therefore be heard clearly all over a specific map (Icon of Sin sounds, Cyberdemon sounds, etc). Is there any way to mark a sound in DeHackEd as a "loud" sound or is it to do with the sound itself? 0 Share this post Link to post
Bloodshedder Posted January 7, 2013 "0 / 1" column in DeHackEd. "Sng" column in WhackEd2 and 3. 0 Share this post Link to post
Obsidian Posted January 7, 2013 Bloodshedder said:"0 / 1" column in DeHackEd. "Sng" column in WhackEd2 and 3. Thanks dude. :) 0 Share this post Link to post