Yukarin Posted January 7, 2013 This the official development thread for the Idea I posted about a few weeks ago. This community project is all about team work over the internet (of all places) you and your team mate who is randomly picked for you will hopefully will make and complete a map which slot you get is also randomized Things you should know about the mapsYour maps must be in limit removing format and be Boom compatible (-complevel 17) (allowing you to use the transfer sky action) Custom textures are allowed The level progression will be reversed Doom 2 level progression (Hell,City,Techbase) The texture pack for this project will be the Community Chest 4 texture pack unless someone else has another suggestion Custom music is allowed (why wouldn't be) Map Slots Map01: purist & marysson & SteveD http://www.mediafire.com/download/scr4lkziinitcrh/dwprojectAGX.wad Map02: Phobus & cannonball Map03: Sgt Dopey & Obsidian Map04: Joseph Lord & Malinku Map05: FractalXX & The Mionic Donut Map06: Impboy4 & dobugabumaru Map07: SteveD & PhantomTMac Map08: Pottus & deimosoft Mappers Sgt Dopey purist Phobus FractalXX Malinku marysson Joseph Lord cannonball Obsidian SteveD dobugabumaru TheMionicDonut Impboy4 PhantomTMac Pottus deimosoft doomkid92 If there's anything that you would like to know or I haven't specified it please post in this thread so I can suss it out. 0 Share this post Link to post
purist Posted January 7, 2013 That's a shorter deadline than I expected, it might put people off and will almost certainly need to be extended from my experience of community projects. That said, I'll join anyway. I will either make something small or let my mapping buddy do all the work :-) 0 Share this post Link to post
Yukarin Posted January 7, 2013 Added! I'll probably change it from the 20th of march to the 20th of May if the current deadline is too short 0 Share this post Link to post
Phobus Posted January 7, 2013 One flaw with the project outline is that Sky Transfer specials aren't compatible with Boom itself (being an MBF feature, IIRC), but basically every Boom-compatible port does allow for it. I like this idea enough that I want to sign up. It's a bit different and should hopefully be interesting enough to keep me going through the creation of at least one half of a map (assuming I and my partner take roughly equal parts of the map-making process, that is!) 0 Share this post Link to post
Shadow Hog Posted January 7, 2013 So the really easy (ideally) stages would be set in Hell, and the really hard (ideally) stages would be techbases. Gotta admit, that's an interesting reversal. Has any other WAD done that? 0 Share this post Link to post
glenzinho Posted January 8, 2013 Joseph Lord said:sound interesting sing me up! La la la la la de dum be doo 0 Share this post Link to post
cannonball Posted January 8, 2013 Ok I'm in for thisJoseph Lord said:sound interesting sing me up! Hopefully the person who I get paired with will be singing off the same hymn sheet :P 0 Share this post Link to post
Capellan Posted January 8, 2013 Shadow Hog said:So the really easy (ideally) stages would be set in Hell, and the really hard (ideally) stages would be techbases. Gotta admit, that's an interesting reversal. Has any other WAD done that? Memento Mori 2. 0 Share this post Link to post
Steve D Posted January 8, 2013 I'd be happy to join up, too. I'm probably not familiar to most of you here, but my Elfkill map is up on Newstuff now, and my old maps Disraeli (Doom 2) and Elfstomp (Doom) are on idgames, along with the Realm of Chaos megawad, where I did 7 maps. This sounds like a fun project. I've never done a collaborative map before. I'd like to try it. 0 Share this post Link to post
Not Jabba Posted January 8, 2013 Capellan said:Memento Mori 2. To some extent, also Vile Flesh. 0 Share this post Link to post
cannonball Posted January 8, 2013 Not Jabba said:To some extent, also Vile Flesh. Vile flesh was more tech -> hell -> Earth City Also MM2 was sort of all over the place, there were tech levels late on in episode 1 and some hell levels in the later episodes. 0 Share this post Link to post
Capellan Posted January 8, 2013 cannonball said:Also MM2 was sort of all over the place, there were tech levels late on in episode 1 and some hell levels in the later episodes. Individual mappers stuck to the theme to greater or lesser extents, but "Hellish -> Tech base" was the intended progression. 0 Share this post Link to post
Impboy4 Posted January 9, 2013 I can probably go down with this, Though don't expect promises that i'll be posting progress everyday. I can only do so much. A texture pack I'd like to suggest dopey is the Darkening E2 set. Seriously, that pack deserves to be used more often since it has such a cool variety of techbase textures. 0 Share this post Link to post
Yukarin Posted January 9, 2013 Impboy4 said:I can probably go down with this, Though don't expect promises that i'll be posting progress everyday. I can only do so much. A texture pack I'd like to suggest dopey is the Darkening E2 set. Seriously, that pack deserves to be used more often since it has such a cool variety of techbase textures. I don't expect people to post progress on their maps once a day, they should post progress at least once or twice during the duration of this project. IIRC some Darkening E2 textures are in the CC4 texture pack. Also added! 0 Share this post Link to post
Impboy4 Posted January 9, 2013 sgt dopey said:I don't expect people to post progress on their maps once a day, they should post progress at least once or twice during the duration of this project. IIRC some Darkening E2 textures are in the CC4 texture pack. Also added! I'm actually talking about using the whole set though. I'm not really comfortable with compilation texture packs that well. i'd usually stick with one set instead of a bunch in one. 0 Share this post Link to post
Yukarin Posted January 20, 2013 Okay guys it's the 20th of January which means this project has officially started the map slots and who's got them will be put into the original post shortly 0 Share this post Link to post