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Doggo120

Try Extreme Weapon Pack for Doom II

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** LAST EDIT -> Sept. 24 2013 **

Finally at Idgames! -->
http://www.doomworld.com/idgames/?id=17351

Sadly, people have no sense of humor and they're giving it awful reviews! haha oh well, let's all be serious and boring and sophisticated.

Much love,
Doggo120

-------------------
Hello everybody!!!!

I've been working for about 2 months now on my first Doom project. It is the 'Extreme Weapon Pack' for Doom II. I think it's almost finished, but nothing better than a little testing first right?

I will eventually promote it as a serious badass wad while it's really meant to make you people laugh a little bit (and become frustrated in the process teehee!).
I redesigned all classic weapons (some with little graphic changes but whole new animations), changed one and created a new one (which is hidden) and added new sounds. So try it and please, comments, suggestions and improvements are always welcome!!!

Here are some pics:







Release trailer:



You can donwload the wad here:
WARNING!: This is meant to work with ZDoom. If you can play it on other ports, let me know!

UPDATED THE WAD. IT SHOULD WORK ON ZDOOM VERSIONS 2.6.1 AND LATER // COMPLETE WITH INFO FILE
http://www.mediafire.com/?s3125nh5xi51hw9


Including redesigned and new weapons as such as,
as well as, therefore:

* Poopie Electric Toothbrush
* Sensitive Fist
* Shiny Pistol
* Rusty Chotgun
* Chuper Chotgun
* Speedy Chaingun
* Funky Chocketlauncher
* Extreme Vacuuum Cleaner
* WTFHSGLOL6283185

... and a cool hidden weapon!

Thank you guys :)

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Doggo120 said:

Ok! Can you tell me the error message?


In ZDoom 2.6.0, this is the error:

Script error, "ExtremeWeaponPack.wad:DECORATE" line 1228:
Unknown identifier 'XF_HURTSOURCE'

Execution could not continue.

1 errors while parsing DECORATE scripts

In ZDoom 2.5.0, this is the error:

Execution could not continue.

Script error, "ExtremeWeaponPack.wad:DECORATE" line 956:
"projectilekickback" is an unknown actor property

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Thanks for letting me know! I'm fixing those right away :D
BTW if I change that error in the 2.5 version I would ruin the whole purpose of a weapon.

I think I might target versions 2.6 and above! (the latest official is 2.6.1 I think)

My ZDoom is version 2.6.999.3897.

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Played through Doom 2 with this weapon mod (beat IOS by using shotgun knockback to enter brain). Nothing says awesome like spamming the toothbrush while praying to the God of RNG for it to start up so you can brush your way through the hordes of hell. 10/10.

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haha! That's an awesome under par time! Actually, some weapons (the toothbrush included) activate with more or less frequency depending on the skill level :)

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this wad is really really weird and funny

favorite weapon:fist

after 2\3 punches it shows a broken nail geting cut and healed and then this *ding* which shows the hand like "awesome fist now"

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Guest

I think this is the only Doom mod ever to make me laugh, with the exception of Chubz' 'Call of DOOty' series.

The weapons were unbelievably, wonderfully useless.

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i tried to play with zdoom and i got this message
"script error, "MAPINFO" line 3: bad syntax"
plz help :(

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Seems to work on my ZDooms (2.7.1, 2.6.1 and 2.6.999.3897) and
it's not compatible with versions previous to 2.6.0, but I can't get your error message.

Give me some more info if you can :)

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works also for me.. made a little gameplay of this and posted on doom videos thread...

ah, i have zdoom 2.6.1

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haha this is so bloody extreme I think I need a lie down now

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Nice! I would love to see the gameplay video :D
I'm glad this weapon pack have provided some extremeness and joy hoho

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Just digging this up to let you know that I never EVER had laughed so hard with a mod. This is Cacowards material for sure.

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Haha it's awesome when you accomplish your mission (in this case, make people laugh). Thank you a lot!

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