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WhackEd 4

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Hey @exl, thought it would be a good idea to bring this to your attention - https://www.doomworld.com/forum/post/1900549


I'm using v1.2.2, which I believe is a beta build?  There was a feature in it that I needed for D64D2 so I'm not sure if this is a bug related to it being a beta or not.


The issue was that I blanked out a frame in the deh I was working on for D64D2.  This worked out fine in Chocolate Doom, but in DOS Doom it seems to cause the game to crash.


If you need more info, let me know.

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That is indeed a bug, you can't null out an action in normal Dehacked, only in extended patches. Maybe Chocolate Doom's behaviour here is not the way they want it to be?

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