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Doom-Child

hardware acceleration: OpenGL

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All right all you engine developers out there:

Can someone point me to some pages on writing hardware accelerated code in OpenGL? Everything I've got so far is software, which bogs down pretty quick (even with an XP 1700 and half a gig of RAM).

DC

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That would be why I posted this in the Editing forum. I was rather hoping one of them would come and read this, so I wouldn't have to go looking for email addys.

DC

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