The SDK (.dll) would be vital for play or the mod can be played without it?.

Ex: ELDoom (a doom 3 mod) uses SDK but only to emulate ROE portal sky (or something like that) and you can play the mod without any SDK at all.
Ex 2: Tested V7.1 uses SDK but only for visual effects and other stuff, and you can play the mod without it

Edited by Doommarine_maxi

Share this post


Link to post

What about reintroducing PDAs, but with automap/inventory/objectives instead of UAC email chatter? That feels like a much more fitting purpose for the PDA.

 

Doom 3 has almost always been about alien world colony techbases, so I agree with your decision. And it's called Doom 3 Phobos anyway, not Doom 3 Hell. There are some other mission packs themed around hell already.

 

You keep saying that it will be more action packed than Doom 3 and not "scary" in that sense, but remember that with good pacing it's possible to build up suspense even in vanilla Doom 1 maps (few succeed though, choosing instead to make routine combat maps), and with Doom 3 you have a head start.

Share this post


Link to post

@Doommarine_maxi

Why do you want to play it without the SDK? A lot of things won't work as intended if you do

 

@printz

You will be able to see your objectives as a minimum. I don't see automap happening, as we are not adding features at this point in development. We are in Phase 3 and crunch mode. It's not the time to pile up the devtime any further :)

Edited by geX
1 person likes this

Share this post


Link to post
9 hours ago, Doommarine_maxi said:

The SDK (.dll) would be vital for play or the mod can be played without it?.

We've made a fuckton of changes to the SDK, so it's absolutely necessary :)

2 people like this

Share this post


Link to post
2 hours ago, printz said:

You keep saying that it will be more action packed than Doom 3 and not "scary" in that sense, but remember that with good pacing it's possible to build up suspense even in vanilla Doom 1 maps (few succeed though, choosing instead to make routine combat maps), and with Doom 3 you have a head start.

 

Sure, there'll be suspense and we're not ruling any "scary" moments out, but the game isn't based around it.

1 person likes this

Share this post


Link to post

So I assume you guys are going to make your own game after this?

1 person likes this

Share this post


Link to post

Can we nominate Doom 3 mods for Cacowards lol.

8 people like this

Share this post


Link to post
1 minute ago, dmg_64 said:

Can we nominate Doom 3 mods for Cacowards lol.

 

I sure hope so.

5 people like this

Share this post


Link to post
4 hours ago, geX said:

@Doommarine_maxi

Why do you want to play it without the SDK? A lot of things won't work as intended if you do

 

 

I asked because mods/maps who can be played without sdk can be ported to other mods or Source Ports.

 

In my case i wanted to know if it was possible to making the First episode compatible with OpenCoop & MCS

Share this post


Link to post

Well, the game would be completely unplayable without the SDK changes and as for content? Well, it's a pretty personal journey for the player character so a lot of things wouldn't exactly be suitable for COOP. That said, with a concentrated effort where you remove any prologue stuff, Phobos specific features and narrative it could be done. Don't know if it's worth it though. We really didn't build any of this with COOP in mind.

2 people like this

Share this post


Link to post
On 2/2/2018 at 7:23 AM, dmg_64 said:

Can we nominate Doom 3 mods for Cacowards lol.

You just give me the best idea ever.

Share this post


Link to post
On 2/2/2018 at 10:51 AM, DooM_RO said:

So I assume you guys are going to make your own game after this?

We've been talking about it. It's something we want to do, and feel ready to do once Phobos has been fully released.

 

We are not sure what we want to make yet though. We have a few ideas and thoughts. Definitely something with a smaller scope and smaller devtime would be ideal heh.

Edited by geX
3 people like this

Share this post


Link to post
5 hours ago, geX said:

We've been talking about it. It's something we want to do, and feel ready to do once Phobos has been fully released.

 

We are not sure what we want to make yet though. We have a few ideas and thoughts. Definitely something with a smaller scope and smaller devtime would be ideal heh.

 

Sweet! I am sure you guys a lot of ideas. 

 

Have you considered putting Phobos on Steam like how the Black Mesa devs did?

2 people like this

Share this post


Link to post
2 hours ago, DooM_RO said:

Have you considered putting Phobos on Steam like how the Black Mesa devs did?

Yeah, but then Steam changed their rules and removed Steam Greenlight. It's practically impossible to get your mod on Steam unless it's released officially through id software (or using the Source engine). Which I don't think will happen. They are hard to reach, and I think they've moved on from a 14 year old game. They already made their "HD" edition of it (BFG).

 

We would love to have all the benefits from being on the platform though.

Edited by geX
1 person likes this

Share this post


Link to post
4 hours ago, DooM_RO said:

 

Sweet! I am sure you guys a lot of ideas. 

 

Ooh, I used to have lots of ideas :D

These days it's all going down into Phobos though and it's burning through all my creativity. Getting the last writing done and iterating the scenes with art and the voice actors is taking it out of me. It's so much fun though!

1 person likes this

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now