johnfulgor Posted February 5, 2013 Hello! I'm literally getting mad trying to make this jump: http://img607.imageshack.us/img607/5223/screenshotdoom201302042.png in A.L.T. wad map 23 I should be able to jump to the lower gray wall sectors... Tried a thousand times without any luck. I HATE cheating! Is there any change in jump maximum distance using ports? I'm using GZDoom. Some compatibiliy flag to set? Thank you! 0 Share this post Link to post
Memfis Posted February 5, 2013 By jumping do you mean using the "jump" key? Because you're not supposed to do that. Simply run towards the wall and you should make it. Here is a -nomonsters demo where I perform this jump. (recorded in GZDoom) 0 Share this post Link to post
johnfulgor Posted February 5, 2013 Memfis said:By jumping do you mean using the "jump" key? Because you're not supposed to do that. Simply run towards the wall and you should make it. Here is a -nomonsters demo where I perform this jump. (recorded in GZDoom) Well ... your demo does not work ... Anyway I tryed with the latest zdoom version: it was very easy to made the jump. I do not understand... there is some reason why this jump becomes impossible in gzdoom, hardware acceleration, always run and mouse freelook; I'm using version 1.5.6... don't know whether it means something or not. Also tryed Zandronum with default settings: I can jump even longer that zdoom, landing on the pillar ... John 0 Share this post Link to post
Memfis Posted February 5, 2013 Well, it's definitely some problem with the engine then, so why not cheat? I think there is really no reason to feel bad about cheating just to avoid a bug. It's not your fault that you can't do this jump. 0 Share this post Link to post
betabox Posted February 5, 2013 I do notice a big difference in the jumping/falling between GZDoom and Skulltag. 0 Share this post Link to post