Guest Posted February 13, 2013 schwerpunk said:I'm almost ashamed to admit that when I first played Doom the zigzag room on E1M1 gave me a hard time. Damn those shotgun shells, teasing me just next to the ledge! Right there with you. Heh. I used to have to stop at each corner and turn to face the next section of the zigzag in case I got it wrong. 0 Share this post Link to post
CRAZY_ENZO Posted February 13, 2013 I'm pretty sure there's a lot of us who did that. :) I did this when I was using default controls and moving with the arrow keys. When I played later FPSes, I got pissed off whenever a game had different controls because the devs obviously "didn't have enough sense to use the arrow keys." And I'd laugh and laugh... 0 Share this post Link to post
schwerpunk Posted February 13, 2013 Enzo03 said:I did this when I was using default controls and moving with the arrow keys. When I played later FPSes, I got pissed off whenever a game had different controls because the devs obviously "didn't have enough sense to use the arrow keys." And I'd laugh and laugh... Ayup! In fact, I didn't bind strafe to anything but Alt until I started playing Quake 2 deathmatch. Even then, I used Mouse2 for forwards and Z,X, & C for strafe left, backpedal, & strafe right, respectively. WASD was like a revelation when I finally was introduced to it, even if it did take some getting used to. === Anyway, this is getting dangerously off-topic. Re genres, the only categories I use without thinking would be Techbase (E1-like), Hell (like Hell in Doom 2; for instance moudly's 'The Eye' doesn't feel like a Hell map to me), Joke, and Slaughter (very hard, and/or very populated). When discussing WADs with others I usually go by consensus or whatever the creator says it is, though. 0 Share this post Link to post
scifista42 Posted February 13, 2013 Action, fast paced, slaughter Resource management, slow paced Joke, mock, trollmaps Odd, surreal, concept, experimental, untraditional myfirstmap.wad, first experience with an editorI don't count "Puzzle/Switchhunt" as a genre, because every map, regardless on if it's action or slow based, serious or joke, can be switchhunts. I don't either consider "City", "Techbase", "Hell", "Sewers" etc. as genres. It's a theme. And again, every theme can be processed differently, either fast or slow paced, seriously or not. Myfirstmap.wad, on the other hand, IS a genre in my view. You can see it: All of as started somehow, we still see a lot of people starting (and their efforts), and although every mapper is different, many of the first works have (I'll say it ) some similar specific points, typical for these maps. Right? :) That's how I feel it. 0 Share this post Link to post
Xfing Posted February 16, 2013 Ummm and what about stuff like "sandbox"? 0 Share this post Link to post
Alfonzo Posted February 17, 2013 40oz said:what qualifies as a sandbox map? As I see it, a non-linear map in which the player is presented with a variety of objectives accessed through an all-encompassing layout. Free reign, in other words. 0 Share this post Link to post
Acid Posted February 17, 2013 For me (ohgoshwhyaretheresomany): Slaughtermaps Switch Hunts / mazes Generic Techbases Better Techbases ACS/ZDoom stuff OpenGL Deathmatch/CTF/Multiplayer related Vanilla Cities Jokewads/Infinite Abyss of ravezzzz Size limited (eg, 1024 series) Gothic castles Space 0 Share this post Link to post
Kontra Kommando Posted February 27, 2013 I think of some levels as arena-like, were there is a large space that is the central focus. Usually there is a lot of fighting going on there too. 0 Share this post Link to post
Aaron Blain Posted March 1, 2013 I think there are some distinct styles. When does each weapon appear? Which monsters appear and when? What is the proportion of low- to high-tier monsters? Can the monsters navigate the map? What are the "rules" about ambushes? What is the role of teleporters? How much resources? What kind? 0 Share this post Link to post