elic Posted February 13, 2013 I have another vanilla issue: Valkiriforce recently mentioned that Chocolate Doom has been crashing in a certain section of Interception Map28 (in the red cave in the structure left of the starting area with all the archviles ). Upon closer inspection I found out that the game crashes whenever certain linedefs in the area (such as linedef 8018) are hit by hitscan weapons. Does anyone know what could be the cause of this bug? 0 Share this post Link to post
Grazza Posted February 13, 2013 An Intercepts overflow (though more famous for "allghosts") often causes a crash, in vanilla at least. See what happens in prboom-plus (with -complevel 2 and making sure intercepts overflow emulation is turned on, naturally). 0 Share this post Link to post
elic Posted February 14, 2013 An intercept overflow doesn't seem to be the problem. Nothing happens when I try it in PRBoom+ with emulation. EDIT: If it helps, the nodebuilder is BSP-W32. 0 Share this post Link to post
Quasar Posted February 14, 2013 You could be over the blockmap limit. Problems with the blockmap commonly manifest as crashes due to hitscan collisions (see AMADEUS.WAD). 0 Share this post Link to post
elic Posted February 15, 2013 Problem solved. Turns out BSP was culprit. 0 Share this post Link to post