kristus Posted February 19, 2013 It's technically an impressive video, but the final image isn't very good looking. It sort of reminds me of HD Doom projects. 0 Share this post Link to post
printz Posted February 19, 2013 This picture makes me want to only play Doom on -fast mode... 0 Share this post Link to post
NiuHaka Posted February 19, 2013 kristus said:It's technically an impressive video, but the final image isn't very good looking. It sort of reminds me of HD Doom projects. So that's what my project looks like to other people. Doh! 0 Share this post Link to post
K3K Posted February 20, 2013 Amazing picture! The only thing that puts me off is the way he made the doomguy's hair. Other than that, It's fucking brilliant! 0 Share this post Link to post
Avoozl Posted February 20, 2013 I knew I saw that pinky somewhere before. http://forum.zdoom.org/viewtopic.php?f=12&t=26733&p=669085#p668987 printz said:This picture makes me want to only play Doom on -fast mode... Heh, I only just started to use -fastmonsters a week ago which I've never bothered to try until then and after getting used to it I'm really enjoying the challenge. 0 Share this post Link to post
schwerpunk Posted February 20, 2013 Mh. Once you've played with fast monsters it's hard to go back to normal ones, where in comparison it feels like imps are tossing half-deflated party balloons at you. And yeah, fast (Pinky) Demons are actually terrifying. Suddenly, you can't just run around their faces to psych them into biting you anymore. 0 Share this post Link to post
Chubzdoomer Posted February 20, 2013 kristus said:It's technically an impressive video, but the final image isn't very good looking. It sort of reminds me of HD Doom projects. You just had to be that guy, didn't you? :) 0 Share this post Link to post
Tango Posted February 20, 2013 i am not necessarily disagreeing with kristus but i would like to hear his elaboration on why he dislikes it 0 Share this post Link to post
NiuHaka Posted February 21, 2013 I almost agree with Kristus. I absolutely loved watching the video. Especially because I work with photoshop for a living on a daily basis and there was one or two things in there that had me scratching my head in confusion. But the end result isn't anywhere near as cool as the process it took to make it. The fact that it is Doom related is great too. It has an airbrushed quality to it that reminds me of trapper keeper though. Although, if I were to give any real constructive criticism it would look a lot more positive than this. If my wife were to give me a lunch box with that image on it I would be the happiest man in the world. 0 Share this post Link to post
Hellbent Posted February 21, 2013 Is this a publicity stunt by id Software? Anyone get any info on the guy who made it? 0 Share this post Link to post
Memfis Posted February 21, 2013 Hellbent said:Anyone get any info on the guy who made it? http://www.doomworld.com/vb/members/ComicMischief/ 0 Share this post Link to post
Gez Posted February 21, 2013 Tango said:i am not necessarily disagreeing with kristus but i would like to hear his elaboration on why he dislikes it "Being kristus" isn't enough of a reason to dislike stuff now? :P 0 Share this post Link to post
Doomkid Posted February 21, 2013 As others have said, I actually really like it, aside from the Doomguy's face. Certainly the best attempt at making the him look more human (that I know of) but there's still room for improvement. I bet there's someone out there who naturally happens to look just like him. Once we find him, we can digitize his face and have a permenant "correct" HD Doom Guy. Until then, CurlyBrownHair McGee up there is the closest I've seen. Overall, a very cool picture/video. 0 Share this post Link to post
Avoozl Posted February 21, 2013 The Doom guy face in it looks more like B.J. Blazkowicz. 0 Share this post Link to post
myk Posted February 21, 2013 The end product does retain the feel of a screen shot, so it's not that pretty. For DOOM fan art, I prefer grittier work. But as an artistic analogy of DOOM modding and game history, it's neat. I mean, as a process, it makes me think of things like remakes and speed mapping. 0 Share this post Link to post
kristus Posted February 21, 2013 Tango said:i am not necessarily disagreeing with kristus but i would like to hear his elaboration on why he dislikes it Some of it has to do with the basic qualities of Doom's design not transforming well to a nitty gritty realistic world representation. It just looks fake, like the patch work it is. It doesn't really hold together. The demon itself is particularly absurd looking, and not in a good way. Someone mentioned his arm I believe, which just looks like a stuffed sausage. Though things like that can be improved, so I'm not saying it's not possible. But as you build up detail in resources like texture and character, also the world will require more intricacy to go together with these new resources. But also part of it is because of the artistic missteps in the piece. Like the lighting being pretty weak quality. He floods the scene with lightning even though he hints at it being a dark area. You see dark corners. But even though there are no less than four light sources in the actual picture, he still adds a fifth behind the player's shoulder. This light source is completely redundant and all it serves to do is flood the scene with light that makes it lose all depth. As an artist, you should "never" opt for soft light unless there's a reason for this in the scene. Light together with lines is what you use to create depth in a 2d image. But in this case, there's really not much of either. Yougot a simple 1 point perspective with really no overlapping lines to speak of and on top, flooded light which makes all objects look more cut and paste into the scene than they need to do. If he felt the light sources he had were positioned in a way that didn't help the scene, he should have picked another screenshot to base it off of, or moved the light sources. 0 Share this post Link to post
Antroid Posted February 21, 2013 I'd like to see what he'd be able to do without all those pre-made textures of metal, rock, rhinos and other decals he just copy-pasted with corrected perspective. When you realize that most of that detail wasn't actually drawn by the 'artist' in any way and was just copied from existing images, such pictures always end up looking way less impressive and kind of silly. 0 Share this post Link to post
qoncept Posted February 21, 2013 NiuHaka said:Although, if I were to give any real constructive criticism it would look a lot more positive than this. If my wife were to give me a lunch box with that image on it I would be the happiest man in the world. I'm guessing your wife doesn't read these forums. Drop the hint TO her, dude. :) 0 Share this post Link to post
qoncept Posted February 21, 2013 To me it looks like a cross between an airbrush and the dancing Coke can plugin for Winamp back in the day. I think it's very skilled work, but its very stylized in a way that just isn't my thing. 0 Share this post Link to post
Hellbent Posted February 21, 2013 myk said:The end product does retain the feel of a screen shot, so it's not that pretty. For DOOM fan art, I prefer grittier work. But as an artistic analogy of DOOM modding and game history, it's neat. I mean, as a process, it makes me think of things like remakes and speed mapping. Speed mapping? Why? 0 Share this post Link to post
NiuHaka Posted February 21, 2013 qoncept said:I'm guessing your wife doesn't read these forums. Drop the hint TO her, dude. :) Good point. Now for the difficult decision. Lunch box or trapper-keeper? 0 Share this post Link to post
qoncept Posted February 21, 2013 NiuHaka said:Good point. Now for the difficult decision. Lunch box or trapper-keeper? Be careful, though. My wife got jealous of Doom and left. Only kind of joking. 0 Share this post Link to post
gggmork Posted February 21, 2013 You think doomguy (who uses lame hair styling products apparently) is looking left toward the barrel, right? But actually the camera is in his head and he's looking right. So he's just staring at the right wall. You should be able to make a smooth animation going from high res to low res, simply by (assuming the hi res is a power of 2 wider/taller): frame 1 is hi res pic frame 2 is frame 1 scaled 50% frame 3 is frame 2 scaled 50% etc (but then rescale each to match size of first frame, so later frames would be gradually more "pixel blocky"). If its a smooth enough transition, maybe put the original screenshot as last frame. But that gif would take forever to load and probably not be all that interesting looking (stuff would just get blockier). 0 Share this post Link to post
Technician Posted February 21, 2013 qoncept said:Be careful, though. My wife got jealous of Doom and left. Only kind of joking. Doom before bitches. 0 Share this post Link to post
Raptomex Posted February 22, 2013 That's incredible. But I agree Doomguy's face isn't right. 0 Share this post Link to post
BaronOfStuff Posted February 22, 2013 The barrels in the 'screenshot'... flipped sprites? What is this sorcery? Fake and gay. Seriously though, the end result is alright, but as has been noted already it just looks 'overdone' with all that lighting and detail nonsense. And yes, I agree 100% that the Demon's arm "looks like a stuffed sausage". He's also managed to give the damn thing the legs of a rhino. 0 Share this post Link to post