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NerdKoopa

A pushable voxel table.

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I've been studying the secrets of the DECORATE lump and Slab6, so I whipped together this pushable voxel table test room. You can move the table and jump on it to gain access to the otherwise unreachable area. I felt like sharing this because this could be a neat addition to a future map, and I want to see the community's reaction.

Link here: http://www.mediafire.com/?m35hea9uugthvav

I know that the table looks a bit shitty. I suck at drawing wood textures.

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I especially like how, unlike other pushable items, if you get it wedged into a corner, you can still push it out. Very neat.

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Here's my FDA, just for chuckles.

Very simple, and flawlessly executed, from what I can tell. Was the point to jump on the table to get up to the little elevated library vestibule? I don't have jump bound to anything, so I couldn't test out that functionality.

As for feature suggestions, it would be neat if the player could either pick up (a la Half-Life 2) or drag (a la Half-Life) the table. Other than that, it's perfect. Reacts exactly how you'd expect it to, with zero glitching.

Is this a test for a project, or just a test to see if it can be done? Either way, it's exciting, and I hope to see more of this kind of thing. Great work!

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Fantastic. Nice to see people utilising voxel features to the full effect. And knowing how imaginative and creative people are around here, I can foresee all sorts of crazy possibilities and new ideas to further push the envelope.

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Great idea! Can you stack them to make larger structures? This opens up interesting gameplay possibilities.

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NerdKoopa said:

I know that the table looks a bit shitty. I suck at drawing wood textures.

I'd say that if you gave it much more contrast (not the texture of wood itself, but the shaded areas - well, just look at the wall textures behind it) it would look absolutely fine!

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I didn't know you can use voxels in normal zdoom. Can the table do a flip, like rotate upside down then back up? Makes my attempt at using cacodemon's as "big 3d pixels" to make a rotating cube and hollow sphere seem more pointless I guess:
http://www.doomworld.com/vb/wads-mods/62874-hollow-cacosphere/
(and yep, tested and the whole sphere builds in zdoom 2.6.x but not 2.5.x because the max # cap of acs actions per tic allowed was recently quadrupled)
I'm not sure the level of control voxels give you, but I was able to do stuff like expand the sphere bigger over time (increasing space between cacodemons).

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