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Untamed64

A bit of a noobish question

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I apologize in advance for wasting your time with this..

Whats the difference between ZDoom and Boom?

What does Boom have that ZDoom doesnt?

Thanks

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Boom was one of the very first source ports and the first to become a standard for mod making.

Because it became a standard, like Dehacked, modern and still active ports such as ZDoom, implement support for its features alongside their own now days, far more advanced modding features.

Hopefully the above is understandable; I decided to try to summarize, hopefully successfully.

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I've done a small image to summarise relationships between major source ports, and BOOM compatibility.

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There have been more complete genealogies than that one, but that is by far the best *looking* one I've yet seen. GhostlyDeath's has every port ever known to man but, as a result, it's almost unreadable with curvy lines going all over it and overlapping with each other to the point there being no way to distinguish the one you are following.

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Quasar said:

GhostlyDeath's has every port ever known to man but, as a result, it's almost unreadable with curvy lines going all over it and overlapping with each other to the point there being no way to distinguish the one you are following.


Where could I find this genealogy? I've always wondered how complex it would be.

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The graphic implies that Risen3D is only partially Boom compatible. Risen3D is fully Boom compatible ( with the exception of multiplayer support ). Also Risen3D does not use Direct3D. It's now OpenGL only for graphics.

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Does DoomLegacy contain Heretic code ??? A can of worms ...
It contains switch stmts and some code that could have. Did other ports copy heretic functions outright ??

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