Hadephobia demos [-complevel 9]

Map 05 NM-Speed in 1:13
Took me forever to get this, and of course the exit makes it look easy because I finish with over 100 health...doom.

hph05n113.zip

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Map 30 Pacifist in 0:32

This run is a horrible abomination of luck. Tight space with 2 archviles and 2 pain elementals where you have to run around pressing 5 switches. Previous run was 39 by cannonball, but it was on an old version that had some kind of exploit (I guess?), so this is new for the current map.

hph30p032.zip

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I'm going to have to get around to watching all these sometime soon. Nice one man mission Kraflab.

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purist said:

I'm going to have to get around to watching all these sometime soon. Nice one man mission Kraflab.


Thanks :)

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Map 29 Pacifist in 1:00

cannonball had a 1:07 UV-Speed here. The skeleton of the route is the same, but I took it more aggressively. UV-Speed could probably only save a second over pacifist (for optimal times), so I don't really think doing a second run is necessary.

Video

hph29p100.zip

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kraflab you look like a keyboard player (after watching 2 videos); is that the case?

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oh ok! well he has very nice, economical movement.

i guess playing chex quest 5,000,000 times will do that to you :D

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My sensitivity is absurdly high, I just move a certain way I guess. Well, I'm glad you like my movement style anyway :P

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I measured it out, cause maybe "high sensitivity" means different things to different people.

360° = a bit less than one inch of movement

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Map 20 Pacifist in 0:22

Melon had a 51 here, using a strafe jump from the right side of the map. It's much faster to rocket jump from the left.

Video

hph20p022.zip

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Map 11 Pacifist in 1:33

This demo is horrible but this IL is just awful; I refuse to optimize it. Previously 1:47 by Melon.

hph11p133.zip

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rehelekretep said:

kraflab (or others): whats the appeal of stroller? i dont get it :(


Stroller is a pretty interesting category. It changes things dramatically, not just in difficulty but in the gameplay itself. The movement is different (it may seem trivial but if you're doing an IL that you want to optimize, it still has its nuances), the way you need to approach situations and enemies is different, and the tricks are different.

This is a good example: https://www.youtube.com/watch?v=ztFMmzutSEU
First of all, I can only make the jump to the key bars by taking a mancubus blast (the damage propels me faster than walking speed). Then, I have to do a rocket jump to overcome what normally is a trivial gap. That's the same thing I do in map 20 above.

You also have the comedic element, because these runs are just inevitably silly looking. It's cool to see a map beaten without firing a shot or even running, to me anyway.

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Map 21 UV-Speed in 0:51
Map 21 NM100S in 1:35
Map 22 UV-Speed in 1:19
Map 23 UV-Speed in 1:40

Map 22 has a trick

hph21to23.zip

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