KING ELVIS Posted April 2, 2002 I'm not sure if this topic has been discussed already in the past, but I think this is kind interesting in day of "Retro Gaming". So if anybody has comments to this, or also Duke 3D knowledge, post it here - that would be cool The glDuke project can be found here: http://www.thisstrife.com/glduke/ 0 Share this post Link to post
Lord FlatHead Posted April 2, 2002 Hmm, it's a good effort on the part of the programmer, but I really don't see it going anywhere before 3DRealms release the full source code to Duke. Maybe after Duke Nukem Forever is released. Duke Legacy would ROCK. 0 Share this post Link to post
mmnpsrsoskl Posted April 2, 2002 Originally posted by FlatHead 3DRealms release the full source code to Duke They haven't? Why not. Lousy bastards...actually, they made a great game. Why am I bad-mouthing them? Eh. 0 Share this post Link to post
spank Posted April 2, 2002 The source code to Build was released, so they could recreate Duke3D from that point... 0 Share this post Link to post
pritch Posted April 2, 2002 The original Duke 3d levels didn't come close to exploiting all of Build's awesome capabilites, even more so than Doom. It would be great to see more DN levels being made. 0 Share this post Link to post
Lord FlatHead Posted April 2, 2002 Originally posted by Nuno Correia The source code to Build was released, so they could recreate Duke3D from that point... No, a game engine is more than the rendering code alone. To make a full-fledged source port (like ZDoom or Legacy) you need all the code that handles monster behaviour, special sector tags, the weapons etc. Recreating the entire game engine without that code would be guesswork at best. 0 Share this post Link to post
Ultimate Demon Posted April 2, 2002 DK4E ( duke nukem forever ) will never be released! 0 Share this post Link to post
sirjuddington Posted April 3, 2002 Heh yah DNF has been in development for about 10 million years :P Hmm, i wonder if it would be possible to make a Doom source port from the Build engine? Like, say, if the Build engine could be modified to read WAD files, and of course adding all the other Doom stuff... heh that'd be a fairly hard thing to do now come to think of it :/ 0 Share this post Link to post
Arno Posted April 3, 2002 Originally posted by Nuno Correia The source code to Build was released, so they could recreate Duke3D from that point... Nah, the Build source code is a piece of $h1t. It consists of one incredibly long C-file, with no documentation/commenting whatsoever. There's no way to determine what functions do, assembler code is everywhere, it all looks like very ugly code. In comparison, the Doom source code is very clean, and the occasional weird functions are well documented. Besides, the renderer is not the problem. The .con-compiler and the monster code is much harder to write, and no source was released from those parts. 0 Share this post Link to post
spank Posted April 3, 2002 FlatHead: that's what I meant. GLDuke has even more guesswork since they (whoever) didn't start from Build. Arno: I had no idea, heh. 0 Share this post Link to post