Memfis Posted March 24, 2013 download 4 hours per map. memwint1 - exploration style, memwint2 - trap oriented gameplay. e: forgot to say, they are for prboom-plus -complevel 9 0 Share this post Link to post
Da Werecat Posted March 25, 2013 I've completed the first map, only to discover that I forgot to add "-record blahblah" to the batch file. FML. Anyway, my only nitpick would be some light blue ice bricks. They look all palette-raped in the dark. 0 Share this post Link to post
Ribbiks Posted March 25, 2013 fun maps, here's some fdas. Lots of close calls in my playthroughs, the frequency of revs and AVs didn't complement my sloppy playing :) oh yeah, those bright blue bricks did indeed look pretty weird. 0 Share this post Link to post
Not Jabba Posted March 26, 2013 Nice little maps, especially the second one. What's with the random map numbers though? Is this the beginning of a larger project? 0 Share this post Link to post
Memfis Posted March 26, 2013 thx for the demos. Yeah, these bricks suck at low brightness levels, I should have made tiny 255 bright sectors around them. The maps aren't at the first slot because I took them out from the speedmapping compilations, in which I participated. This is also why there are so many unused textures. I don't know how to remove them, when I ask people point me to some Slade button, then I say that it doesn't do anything to my wads but people smile and ignore me. 0 Share this post Link to post