Sergeant_Mark_IV Posted April 1, 2013 Why the hell would you teleport the Flemoids back to their homeworld, if they would strike again soon or later? Forget the zorchers and get your guns. It's time to TORTURE these motherfuckers and give them the worst death possible. Screenshots: http://i46.tinypic.com/2prxxee.jpg http://i50.tinypic.com/20u2uz7.jpg Gameplay video: http://www.youtube.com/watch?v=-aK6jhRQspY Soon to include: - Curbstomps - Fatalities - Badass one-liners - Every decoration object will explode like galoons of napalm. Beta cummin soon. 0 Share this post Link to post
schwerpunk Posted April 1, 2013 Wow, it works much better than I thought it would. I still wouldn't mind a mutator that maintains the teleportation effects, but with more sparkles, but this looks really good. How does one make Chex maps, anyway? Is there a Chex.cfg for Doom Builder somewhere? 0 Share this post Link to post
Scuba Steve Posted April 1, 2013 Leave the Doom guns out of it. It looks stupid without the Zorcher weapons. 0 Share this post Link to post
CyberPedro Posted April 1, 2013 I don't know, zorchers don't really make sense for a 'brutal'-styled mod. I say keep the guns, but make sure the graphics match CQ's art style. Some unique behavior wouldn't hurt either. Also, I think you should brighten the blood up a bit to match the color of the flemoids better. 0 Share this post Link to post
schwerpunk Posted April 1, 2013 ...or darken the Flemoids. >:) If we're going gritty, may as well go for full P12 grit. 0 Share this post Link to post
GreyGhost Posted April 2, 2013 schwerpunk said:How does one make Chex maps, anyway? Is there a Chex.cfg for Doom Builder somewhere? Chex 1 & 2 maps are in Doom/Ultimate Doom format, Chex 3 maps are in Doom 2 format. For Doom Builder 1.68 you can try this config which predates Chex Quest 3. For Doom Builder 2, there are some configs on the Development forums 0 Share this post Link to post
Doomkid Posted April 2, 2013 Wow, Brutal Chex has finally come to life! I thought about this a while ago and laughed at the idea, I'm really happy to see work on this. 0 Share this post Link to post
Shadow Hog Posted April 2, 2013 Reminds me a lot of what happens when you play Chex Quest via Samsara as anyone other than the Chexguy. Green goo everywhere! Kind of ignores how the opening video claims conventinal firepower doesn't faze Flemoids, but who cares 0 Share this post Link to post
Gez Posted April 2, 2013 GreyGhost said:Chex 3 maps are in Doom 2 format. Nope, still ExMy. They're in Doom-in-Hexen format though. 0 Share this post Link to post