pablogener Posted April 1, 2013 I want to move a thing (with 'Thing_Move', it works perfectly), but I want it to end up facing whatever direction I want it to. When I move things with 'Thing_Move' special, I specify a map spot destination, and have given that map spot a determined 'direction' because I want landing things to face that way when they get there. How do I make sure that things I move, end up facing the way I want them to? 0 Share this post Link to post
gggmork Posted April 2, 2013 Move it and set its angle: thing_move then http://zdoom.org/wiki/SetActorAngle I think when you move something it retains the same angle, so mapspot's angle won't affect it (but don't know). 0 Share this post Link to post