Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Saliva

Certain Death ***RELEASED*** (16/05/2013)

Recommended Posts

Certain death is a small new project for Doom that I've been working on. It has been sitting on my hd for quite some time and I've finally found some spare time to finish it up.

***UPDATE***

Certain Death released

Info, screenshots and download:

http://d1g1t4ld1stress.blogspot.be/

Feel free to leave some comments on the weblog as well. (You don't have to register or anything)

I'll upload it to mapraider and idgames in a couple of days.

Share this post


Link to post

Screenshots look excellent and have a great classic atmosphere, nice!

I think you should post the wad up here before uploading to idgames so that we can point out bugs that could have gone unnoticed otherwise, before everything gets "set in stone".

Share this post


Link to post

Thanks! I'm looking for 2 or 3 dedicated testers so if you're interested, check your PM :)

Share this post


Link to post
valkiriforce said:

Just wanted to show my support and say those screens are looking pretty classic.

Thanks :) It's finished and released. Check the OP.

Share this post


Link to post

This may be the most inept fda ever made. I will not give up, but at least you will know it was worthwhile implementing ALL the skill levels...

fda

Share this post


Link to post

Yeah, nice maps, no glaring errors I can fathom. As others have said, it does a good job of having a classic feel but still having nice detailing. I feel like the texture use is a little spastic (as in, lots of different textures used per level that don't necessarily tie together to give it a cohesive feeling) but that is part of what gives it the classic charm, especially in E2. I really do like the way you do the teleport trap monsters too, with only a few but spread out so they don't slowly trickle in one at a time, and not all in one area of the map.

Share this post


Link to post

Thanks for the feedback guys. Glad you had fun!

@theJF: I noticed in your fda you didn't pick up the chaingun. It would have saved you a whole lot of problems ;)

Share this post


Link to post

Chaingun helped a lot :) Second attempt ended by teleporting into a Baron's arms. Third attempt victorious! I enjoyed this- felt an E4 vibe?; liked the connected areas; and was pleasantly surprised by new monsters in cleared-out rooms. Will advance to UV...

Share this post


Link to post

Great! If you have a fda of you beating both maps, send it over. I always love to watch them and they're great to learn from.

Share this post


Link to post

Enjoyed these two maps. E2 is my favorite episode of Doom and to play some nicely done maps in these style was fun. The beginning of the first map is pretty rough, but I managed to get through both. It didn't help that my CPU was being heavily used, but oh well - these were great. Keep up the good work m8!

Share this post


Link to post

I was looking for some more E2 style levels having already re-played the relevant maps in 2002 ADO, Classic Episode, Flashback, DTWID, and DTWID: LE recently), and these fit the bill perfectly. Great work :).

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×