neubejiita Posted April 13, 2013 http://doomersthoughts.blogspot.com.au/2013/04/my-new-gzdoom-map-with-3d-buildings-and.html This is a new Gzdoom map I am working on that is using more features of the Gzdoom engine. Since this is an early version, not everything will work yet, but tell me what you think of this level. 0 Share this post Link to post
Memfis Posted April 13, 2013 I found it very fun/challenging to dodge revenant missiles while underwater. Do you know of any wads where a lot of action takes place underwater? I see some potential in this idea. By the way, is ts normal if I see random white pixels appearing on the floors and walls? I tried to but couldn't capture them on a screenshot. 0 Share this post Link to post
neubejiita Posted April 14, 2013 http://snk.to/f-ctmazlfn New download link, improved version with green hill bugs fixed and more detail inside the buildings. There are teleporters to speed up travel around this large map. 0 Share this post Link to post
Phml Posted April 18, 2013 Memfis, I believe what you're talking about happens when the renderer is set to "speed" (display options => opengl options => preferences => rendering quality). Switch to "quality" and those flickering white dots should go away. 0 Share this post Link to post
neubejiita Posted April 19, 2013 http://snk.to/f-chiwxas9 IWAD: plutonia.wad The best version yet, I have included a proper mapinfo lump and selected better music for this map. I have had to drastically redesign the green hill area due to framerate issues and I have added more weapons. There is a rocket launcher on the bottom of the lake, this will help when fighting the mancubuses and arachnotrons. And the streetlights are a little brighter, this adds to the effect. 0 Share this post Link to post