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slade3 graphics mod vanilla compatibility.

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During the work of my "freedoom clean" mod I noticed that it works well...except for chocolate doom. Boom map incompatibility aside, I notice the mod gives this error message:

R_initsprites: Sprite SKUL : B : 8 has two lumps attached to it.

What do I do to fix this?

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I thought you had a vanilla compatibility problem with SLADE 3 itself and wondered how it was even possible...

As it says, there are two different lumps for SKULB8. I'm not sure why it complains about it instead of using the first one found (last one in the file), but no matter. You can filter the wad's entry by SKUL to see only the SKUL sprites, identify the duplicate, and delete or rename as needed.

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