DooMAD Posted May 9, 2013 There's some minor progress on mine at the usual address: http://www.teamhellspawn.com/adetic.zip Now has some monsters teleporting in after the yellow key switch and a few cosmetic tweaks. Still plenty more to do, though. Hoping to have a big splurge of mapping activity over the weekend and through to wednesday. 0 Share this post Link to post
Boared Posted May 12, 2013 Here is an updated version of my map. I fixed some bugs and addes some extra areas. No skill implementation yet. http://www.mediafire.com/?hsuu6zzfshjgbhk Cheerio! 0 Share this post Link to post
Vermil Posted May 12, 2013 Somebody didn't insert the new title pic as a raw file ;) Heretic's title pic needs to be in raw format for vanilla Heretic and some ports. 0 Share this post Link to post
DooMAD Posted May 13, 2013 More progress. I've altered the yellow key switch so it's facing out toward the courtyard and you can see the walls/walkways rising up, as per EvilNed's suggestion. Also made a new finalé area. Still lots of visual and balance related bits to sort out. I think I've also bugged the Maulotaur fight as he keeps feeling suicidal and jumping down into the new ravine, so need to sort that out. Hopefully in the process it'll make it a little less easy for the player to fall in too, heh. http://www.teamhellspawn.com/adetic.zip 0 Share this post Link to post
Xaser Posted May 14, 2013 Vermil said:Heretic's title pic needs to be in raw format for vanilla Heretic and some ports. Oh hmm, that's weird. Never realized Heretic/Hexen did this differently than Doom for some reason. Just a couple of clicks in SLADE3 to fix though, luckily. :P 0 Share this post Link to post
Egregor Posted May 14, 2013 My computer temporarily does not have an internet connection. I am writing this from work. Because of this don't expect me to make any changes or updates for at least a week. On that note, thank you Xaser for providing the DWmegawad club with Alpha 2C. At this point I'd like to save all further updates for the Beta release (that way there will actually be a reason to release a Beta). There has been lots of support for this project and I am very pleased with the progress that everyone has been putting forth! Right now there is a soft deadline of June 1st for updated levels but as so much beta testing is currently in progress this deadline is feeling rushed, even for me. Would it be more realistic to push the beta map submission deadline back to July 1st? 0 Share this post Link to post
DooM_RO Posted May 16, 2013 Since you are already using WarCraft music for E1M7(which is incredibly awesome), I suggest using this for Intermission http://www.youtube.com/watch?v=FLWaVavbb8c&list=PLB3A7E796FFE2B3C5 0 Share this post Link to post
Vermil Posted May 16, 2013 Personal opinion is that if one has to change the intermission music and use Warcraft 2 music, that the Orc Victory track might be better. From the same playlist: http://www.youtube.com/watch?v=rmKda13coHo&list=PLB3A7E796FFE2B3C5 But maybe that's because it playing while the counters are counting up is engrained in my head from when I use to play WC2 extensively, even if Heretic's counters don't count up like Doom or WC2... Personally, I don't think changing the intermission music is needed, unless all the level music is changed and follows a theme (i.e that every level used WC2 music). 0 Share this post Link to post
Cacowad Posted May 16, 2013 speaking of music changes... i propose to change the music for e1m9 since it is really annoying at the moment, unfortunatly i still don't know what the replacement could be... got an update for my map as well, since mediafire seems to do not work today, i will post it tomorrow. i hope those changes will make it playable... 0 Share this post Link to post
A.Gamma Posted May 16, 2013 IRC Egregor once mentioned that if people where okay with it, he could change the music for any level that did not have custom music. As for sources, he proposed Ultima VIII, I personally used music from Dungeon Master 2. 0 Share this post Link to post
EvilNed Posted May 17, 2013 I'd like a Hexen track for mine. Let me get back to you. 0 Share this post Link to post
DooMAD Posted May 19, 2013 Here's the latest version with more colour-coding and visual cues. Should hopefully be less confusing now, although I can't really change the layout without starting from scratch, so I think this is as good as it gets: http://www.teamhellspawn.com/adetic.zip Still needs more visual fixes, though. Particularly in the blue key area and finalé. That's next on the todo list. //EDIT: Updated again. Blue key area pretty much done, now just the finalé and other odd tweaks and fixes. 0 Share this post Link to post
Boared Posted May 21, 2013 Latest update on my map can be found here: http://www.mediafire.com/download/hsuu6zzfshjgbhk/boaredhymnfix1.wad Thanks for all the feedback and sorry that I haven't given any. Pretty busy till the end of june. Cheerio! 0 Share this post Link to post
DooMAD Posted May 26, 2013 Quick question before I completely screw up my map, what's the compatibility level we're aiming for regarding infinitely tall sprites? I've been adding Stalactites to the map not considering whether or not they'll be blocking player movement. 0 Share this post Link to post
Vermil Posted May 26, 2013 Vanilla Heretic doesn't have infintely tall sprites like Doom ;) 0 Share this post Link to post
DooMAD Posted May 26, 2013 Vermil said:Vanilla Heretic doesn't have infintely tall sprites like Doom ;) Fantastic, cheers. //EDIT: Right, hopefully that's done - nope //DOUBLE EDIT: Fixed some bugs from using an outdated texture pack. Any more errors, let me know. //FINAL EDIT: Sneaking in before the deadline with one last update. Added some more monsters and fixed a few texture bugs as per feedback: final version: http://www.teamhellspawn.com/surrexit.zip - 6th June 2013 0 Share this post Link to post
Egregor Posted May 31, 2013 Lets push back the beta deadline from June 1st to July 1st. I see no reason to crunch the deadline when the DWmegawad club still has an active thread http://www.doomworld.com/vb/wads-mods/64238-the-dwmegawad-club-plays-hymn/. I have been pretty 'distracted' from doom (and heretic) as of late, and haven't really worked on the project for a few weeks. Hopefully another month will give us all (including myself) enough time make that final push and polish everything off so we can all feel satisfied with this process. How do the rest of you feel about moving back the deadline another month? 0 Share this post Link to post
Cacowad Posted May 31, 2013 it would be great, since i did't had time to fix anything since the last update, i was too busy with university stuff.... 0 Share this post Link to post
Egregor Posted June 24, 2013 It's been about a month but I believe I now have all the final versions of the HYMN maps. I will begin compiling them. There will also be Doomsday support in the Beta provided by Vermil (thanks!). Expect a Beta version here in the next week or so! EDIT: well that didn't take long. Let me know if there is anything I missed so it can be included before it goes to the archive, which should happen in about two weeks. 0 Share this post Link to post
EvilNed Posted June 25, 2013 Whoops. I'm not sure you have the latest version of my Map. Bugfixes only. 0 Share this post Link to post
Egregor Posted June 25, 2013 EvilNed said:Whoops. I'm not sure you have the latest version of my Map. Bugfixes only. Okay. Ya, I kind of jumped the deadline, so I apologize for that. Just make sure to get it to me soon, within the next two weeks. 0 Share this post Link to post
Cacowad Posted June 27, 2013 well, i feel that my map is far from being completed, there are a lot of stuff to fix to make it a good one... anyway i have no time to do these changes, so go ahead :\ 0 Share this post Link to post
Fernito Posted June 27, 2013 Sorry, I really don't know what I'm doing wrong. I get the following message when I try to load the WAD with ZDoom: Script error, "GAMEINFO" line 3: Expected identifier but got string constant "HYMN: A Heretic Community Project" instead. 0 Share this post Link to post
Boared Posted June 28, 2013 You need to update to the latest zdoom http://zdoom.org/ Cheerio! 0 Share this post Link to post
Fernito Posted June 28, 2013 Boared said:You need to update to the latest zdoom http://zdoom.org/ Cheerio! Ha, silly me. I could've sworn I had the latest version :P Thanks!! 0 Share this post Link to post
Egregor Posted July 8, 2013 Beta (v2) Release http://www.mediafire.com/download/kgd5mtetjxsb4h7/HYMN_BV2.wad What's new? V1: -M7 and M8 spot switch -new M8 episode finale! -M2, M4, and M5 have all been edited and rebalanced -Doomsday map defs provided by Vermil but improperly added by Egregor V2: -Doomsday map defs fixed by Vermil. Thanks again! Unless someone asks for more time to make a last minute addition or alteration this will be the final version that is added to /idgames. 0 Share this post Link to post
DooMAD Posted July 15, 2013 Does the lack of activity mean we've squashed all the bugs, or just that everyone's stopped looking? Heh. 0 Share this post Link to post
Egregor Posted July 16, 2013 DooMAD said:Does the lack of activity mean we've squashed all the bugs, or just that everyone's stopped looking? Heh. Nah. There is probably a few lingering bugs, but it won't crash and its playable. At the risk of this project losing all momentum I've gone ahead and submitted it to /idgames, though that was two days ago and I don't see it anywhere there. It may have been rejected because it included a separate .wad and .txt for the textures alone. So it was 2 wads and two text files. If so I'll submit it again tomorrow without the texture pack. 0 Share this post Link to post
DooMAD Posted July 16, 2013 I don't see it in rejects: http://www.gamers.org/pub/idgames/REJECTS Would be better to merge the two wads rather than upload without the texture pack. 0 Share this post Link to post
pavera Posted July 16, 2013 Damn! I just sent you the final version of my map (finally), too! Though, I know I took my sweet time to do so. Though, I noticed that the beta has a really early (first version) of the map loaded which is odd because I definitely submitted an updated version at one point that actually made into an alpha 3 that Xaser posted a while ago. The differences between what I wanted for the final version and that version were pretty minimal, so I kinda backburnered it cause I figured you had that version. 0 Share this post Link to post