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Venk

sky texturing

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Making a new doom episode, can't get the sky right. Making big outdoor area and I am getting repeats on the sky textures. I can't get the boogers right. Any help?

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Also, is there anyways to add default textures to multiple sidedefs?

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Venk said:

Making a new doom episode, can't get the sky right. Making big outdoor area and I am getting repeats on the sky textures.

There's a simple trick to doing outdoor skies. Leave the upper-front untextured (where you're currently applying the sky texture) and add a zero-height sector behind the sky at or below the height where it touches the ground. If that doesn't quite make sense, open an IWAD map or two in the editor (starting with Map01) and see how they've done it.

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