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bcwood16

Doom Builder - Thing colours

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Hello,

When adding 'Things' into Doom Builder they are represented by a colour and sometimes a different icon.

IE Monsters are red circles with an arrow, bigger the creature bigger the circle etc

However, I have been adding my own 'Things' into the game by changing the 'Thing' ID number. As Doom Builder has no idea what it is, it defaults to a grey circle with an arrow.

So this is ok, but as I am adding different types of 'Things' I was hoping I could configure some sort of file to tell Doom Builder to display a different icon, one I could possibly create and add.

Something like

ID = 9553 > Display graphic Custom 1
ID = 9554 > Display graphic Custom 2
etc

Im thinking this is not possible or overly hard.

Still its worth asking as I have many custome 'Things' and it be great to be able to distingish different groups such as a Green icon with a cross or arrow. It would just make life a bit easier :)

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Da Werecat said:

You should look into DB's configuration files. They're easily customizable.


Yea I did look into this, but was not sure if I was on the right track, also didn't seem to find too much info about it.

Will do some more googling.

Cheers

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If you don't feel up to messing with the Doom Builder config files, there are a few keys you can add to DECORATE scripts which should solve most of your problems.

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Thanks GreyGhost.

However, have managed to find some info and think I am happy with editing a copy of a DB config to add my own config.

Its pretty much just a text file defining stuff. Im not too interested in the sprite used in 3D mode, though I may look into adding one just to identify my new stuff.

Will test this out in the next day or two and post back.

Cheers

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Don't forget to backup your modified config files, otherwise you'll lose them when updating to a newer release of DB2. Another approach you might like to investigate later is creating your own include file ("bcwood16_things.cfg"), once that's done all that should be required is an include line in the Thing Types section of each of the relevant master config files.

include("Includes\\bcwood16_things.cfg");

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GreyGhost said:

Don't forget to backup your modified config files, otherwise you'll lose them when updating to a newer release of DB2. Another approach you might like to investigate later is creating your own include file ("bcwood16_things.cfg"), once that's done all that should be required is an include line in the Thing Types section of each of the relevant master config files.

include("Includes\\bcwood16_things.cfg");


Yup, actually thats the way I was going to do it.

1) Backup master config im using ATM
2) Create new config file such as you suggested bcwood16_things.cfg
3) Include that file after the other 'thing' configs on the new master file

Not had chance to do it yet, but looks like im on the right track :)

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Yay, done it and all sorted.

Thanks for guidance etc

Just to close things off....in case it helps somebody else. This is what I did

1) Copy a DB config, such as just the plain 'Doom'
2) Rename the file and also what shows in the editor, by opening it up and changing Game = Config name
3) I created a new .cfg file and using this code added my new things, this goes in the 'Includes' sub folder.

//Pipes

Pipe_Objects
{
	color = 5;	
	arrow = 1;
	title = "Pipes";
	width = 20;
	sort = 1;
	height = 56;
	hangs = 0;
	blocking = 1;
	error = 2;
	
8019
	{
		title = "Ceil Pipe Short";
		width = 6;
		height = 6;
		hangs = 1;
		sprite = "None";
	}

//More ID continue here
4) Finally I added the name of the new .cfg to the main .cfg that I just copied and renamed earlier.

I added my new config name under the existing 'Things' config

include("Includes\\Doom_things.cfg");
include("Includes\\New_Objects.cfg");

Works a charm.

Oh, not sure what the 'Error = 2' bit does, any idears?

(Hope that was clear enough)

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