The Doomist Posted May 16, 2013 Using ZDoom (Doom in Hexen format) I want to create 2 doors that slide away from each other,to represent elevator doors. I created the "dummy" sector, start and anchor things, gave them polyobj codes which connect to each other, but when executed, ZDoom gives me an error. I want to upload the map for you guys to see(I'm not sure I said everything.), so it makes it easier for the both of us. But, I don't know which site to use, and how. Never uploaded anything. I will edit this message if I upload it. 0 Share this post Link to post
Kappes Buur Posted May 16, 2013 http://www.mediafire.com is a good site to upload. If you want you can sign up and get 50 GB of free storage. As to the sliding door, here is an example 0 Share this post Link to post
The Doomist Posted May 17, 2013 Thanks, I'm checking out the .wad example, and I was actually looking at Mediafire. I might get it. 0 Share this post Link to post
Dagger147 Posted May 18, 2013 I've managed to get the sliding door to work, but I'm having problems assigning a sound to it. I've read that the sound is contained in a SNDINFO lump file, but I don't even know where to start. Any assistance is greatly appreciated. 0 Share this post Link to post
AtTheGates Posted June 2, 2013 you need a SNDINFO.txt and a SNDSEQ.txt in your wad / in your root directory (if you are using a pk3). SNDINFO.txt contents, note that DSSTNMOV is the floor lower sound, which i use for my sliding doors. nameofyourchoice DSSTNMOV SNDSEQ.txt contents. you can name "SLIDEDOOR" anything you like, just remember the name if you want to trigger it with a script or something.:SLIDEDOOR door 1 playrepeat nameofyourchoice end now set the polyobj sound to 1 and it should work. 0 Share this post Link to post