Jayextee Posted August 19, 2013 Wasn't Cat and Mouse already done? Genuine question, I thought it was but could be wrong. 0 Share this post Link to post
BaronOfStuff Posted August 19, 2013 Correct, I did Cat And Mouse weeks ago. And Joe, you've completely missed the point of this project. 0 Share this post Link to post
joe-ilya Posted August 19, 2013 Then I can make it as doom 64s map21 since it has "the chasm" idea. 0 Share this post Link to post
Impboy4 Posted August 19, 2013 Joe, I really don't think this or any other good project you try to join in is for you. You don't follow guidelines and your maps are subpar to project standards. You're better off staying with the Doomworld Mega Project since it will take any map regardless of quality. 0 Share this post Link to post
BaronOfStuff Posted August 20, 2013 joe-ilya said:Then I can make it as doom 64s map21 since it has "the chasm" idea. I'm not being funny, but go back and read this topic from the beginning. We're not making original maps, and if you'd screwed your fucking head on and paid attention you would have known that. 0 Share this post Link to post
BaronOfStuff Posted August 20, 2013 joe-ilya said:unclickable thumbnails Yeah, great, for a map that's going to be rejected because it's not following guidelines or even relevant to the project. 0 Share this post Link to post
Guest DILDOMASTER666 Posted August 20, 2013 Yeah bro, I'm sorry, but you're not part of the project. :P The screens you've shown have little-to-no relevance to anything, and certainly don't look like Doom 64 MAP21. 0 Share this post Link to post
joe-ilya Posted August 20, 2013 Fisk said:Yeah bro, I'm sorry, but you're not part of the project. :P The screens you've shown have little-to-no relevance to anything, and certainly don't look like Doom 64 MAP21. Because of the sky texture I'll remove it and make the cave darker as well as the rest of the map. No sky texture , darker cave. 0 Share this post Link to post
Xaser Posted August 20, 2013 Why did you post a screenshot of a solid black square? 0 Share this post Link to post
joe-ilya Posted August 20, 2013 ^ It's not solid black block. I guess your monitor gamma is too low , because you know , this is doom 64's default design. 0 Share this post Link to post
Guest DILDOMASTER666 Posted August 20, 2013 joe-ilya said: I guess I'll start on MAP21 later tonight since nobody else wants to do it. 0 Share this post Link to post
BaronOfStuff Posted August 20, 2013 This is getting fucking ridiculous. Joe, go home. You're off the team. For good. 0 Share this post Link to post
Da Werecat Posted August 20, 2013 I briefly considered taking this map, but I'm not sure I want to mess with all the complex 'terraforming'. 0 Share this post Link to post
joe-ilya Posted August 20, 2013 BaronOfStuff said:This is getting fucking ridiculous. Joe, go home. You're off the team. For good. ;P 0 Share this post Link to post
an_mutt Posted August 20, 2013 joe-ilya said:this is doom 64's default design. Screw the haters, Joe, you're a good kid. 0 Share this post Link to post
joe-ilya Posted August 20, 2013 Eris Falling said:[What?] FA<3p^LM? Anyways , just messing with you guys. :P 0 Share this post Link to post
Doomkid Posted August 22, 2013 Holy crap, I let things get way out of control with my map. I once again lost almost all of my progress (For the second god-damn time!) and I just don't have the time to re-do it again.. I'm sorry I went so long without posting this, i inteded to a while ago. I would upload my progress, but there isn't anything to show aside from a few underdetailed rooms... This project is awesome. I'm really sorry for dropping out so late, you all can slap me if you please. (Seriously, go ahead. I was irresponsible.) 0 Share this post Link to post
Joshua Schäferhund Posted August 22, 2013 You're not being funny Joe. Get out. 0 Share this post Link to post
purist Posted August 22, 2013 I thought it was quite funny. And it already sounds like he knows he's out so I think that remark is a little unnecessary. 0 Share this post Link to post
Xaser Posted August 22, 2013 Fisk said:I guess I'll start on MAP21 later tonight since nobody else wants to do it. Hmm, if I wasn't so preoccupied with other things, I'd give this one a try. Pitfalls is my favorite for some reason. :P 0 Share this post Link to post
Deleted_Account Posted August 22, 2013 Pitfalls is one of my favorite maps as well! Can't wait to try out Doom 64 for Doom II. 0 Share this post Link to post
_bruce_ Posted August 22, 2013 Breakdown/Red Key room. Map so far - outside labyrinth has yet to be done, exit room and some extra secrets need work. 0 Share this post Link to post
Varis Alpha Posted August 24, 2013 this is pretty cool stuff. is this going to use Doom 64-ish styled ambient music, or something different altogether? cuz i have an dark ambient-styled WIP i could finish up for this, or give to someone else who wants it. 0 Share this post Link to post
Da Werecat Posted August 24, 2013 Doomhuntress said:cuz i have an dark ambient-styled WIP i could finish up for this, or give to someone else who wants it. MIDI? _bruce_ said:Map so far - outside labyrinth has yet to be done, exit room and some extra secrets need work. Nice curves. Looks pleasantly abstract. 0 Share this post Link to post
Varis Alpha Posted August 24, 2013 Da Werecat said:MIDI? yes. it's very barebones and unfinished, though. 0 Share this post Link to post
Guest DILDOMASTER666 Posted August 25, 2013 Doomhuntress said:this is pretty cool stuff. is this going to use Doom 64-ish styled ambient music, or something different altogether? cuz i have an dark ambient-styled WIP i could finish up for this, or give to someone else who wants it. I had planned on penning some music for this mod based on what the others here were most interested in. A kind of dark-ambient style of MIDI crossed my mind. If what you have fits and everyone likes it I'll probably end up going the same route. 0 Share this post Link to post
Varis Alpha Posted August 25, 2013 well, it's not finished by any means, but... https://www.dropbox.com/s/t20t811ml9dyjmz/ambient%20wip.mid it's only a proof of concept, at best. 0 Share this post Link to post