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TwinBeast

Favourite Doom64 Levels?

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I like The Bleeding, Blood Keep, Spawned Fear and Burnt Offerings.

Mmm.. seems I like the levels with the grassy outdoor areas the best. Although grass doesn't really say hell. Levels like Altar of Pain feel more hellish.

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I remember enjoying that one slightly purple hell level with the babies' crying, I guess it was altar of pain? And some level with a massive cave that was all segmented and such, can't remember the name of that at all. Similiarly can't remember the name of another hell level which was pretty blue and I think had water at the bottom and a bunch of stone walkways all around the place. Some of the techbase levels were also nice, but I can't really remember a particular one.
In general, I just like Doom 64 a lot, but don't play it often... The only thing I don't like is that it's hell has grass.

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Although i like playing it all my 3 favourites have to be Dark Citadel, Breakdown and In The Void, just got fantastic atmosphere to them and it's a shame the void level theme didn't extend past just that one secret level.

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I can barely tell you the names of any of the maps I enjoyed. I like Doom64 in its entirety, and I don't think I was ever bored or discerned by parts where the level design was generally better in some parts than it was on others. I remember all the maps collectively as Doom 64 and in genuinely enjoyed playing through the entire thing from start to finish.

The only maps that I think I could really point out the name of if I saw a screenshot are Staging Area, simply because it's the first map and Terraformer, because it's the second. I honestly don't remember the names or the general layout (beyond any distinctive features) of the other maps.

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I kinda dislike In The Void. Cool idea, but the level is just a bunch of straight corridors/bridges. Maybe some floating castle would have been cooler.

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Jimi said:

I kinda dislike In The Void. Cool idea, but the level is just a bunch of straight corridors/bridges. Maybe some floating castle would have been cooler.


Yeah, I kinda felt the same way. A cool concept, but was expecting much more from the level. I always thought up different fortress scenarios with a void environment when I was much younger.

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40oz, what about the three bonus maps and the secret level Hectic? Surely those are memorable. Cat and Mouse is brilliant.

Jimi said:

I kinda dislike In The Void. Cool idea, but the level is just a bunch of straight corridors/bridges. Maybe some floating castle would have been cooler.


Go make it for 64 EX then :p

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PITFALLS, Bitches.

Altar of Pain, Eye of the Storm, and Blood Keep get honorable mentions too for being great and superfun, and I always did find No Escape a particularly cool level just from how the explorable nooks and crannies around the arena are completely optional. First time I played through the game, I nuked the cybies before trying to explore and was surprised at the sudden finish. Somehow this made me not hate it. :P

I guess I'm also supposed to like Cat and Mouse too but I find the setup maybe a bit more on the frustrating side in practice. A certain someone will at some point release a much better take on the concept that I'll eventually be able to refer to. :P

Also, Hectic can suck a dick.

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Xaser said:

Also, Hectic can suck a dick.


The dick would inexplicably disintegrate before getting close.

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Yesterday I played through the tech episode and tried to decide which one of them I like the most. I used to dislike Research Lab for it being too complex, but surprisingly now I liked it the most. Outpost Omega takes the second place from them.

From the fun/special levels I like Hardcore the best. Too bad it's also the most undetailed of them.

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The Bleeding, Dark Citadel and Eye of the Storm. Not because of design but they have my favorite music tracks in the game.

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The Terraformer - I liked the amount of traps in this map and I liked the over-all design of the level.
The Bleeding - I love the "soundtrack" for the map as well as the design and strategy that needs to be used.
Dark Entries - Even though I hated this map at first because of that trap right outside the spawn, I still liked it because you actually had to think quick in this level. This map always kept you on your feet.
Breakdown - This map was very strange. The map was mostly made up of relatively easy enemies and the design was a bit odd. I still loved the map specifically because of the super secret that was removed long ago.
No Escape - The design of the level was what I really enjoyed and I loved the concept. The level was open and large and it made you move constantly to avoid enemies. The enemies were well placed also, their location served a purpose.

I hated to pick maps because I love all the maps and everything about DooM 64: the levels, the graphics, the music, etc. It's a wonderful game.

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