D_GARG Posted May 29, 2013 sigh, those texture issues again .... I start my wad in GZDoom, and this: Bad PNAMES and/or texture directory: PNAMES has 469 entries, but BRNBIGL wants to use entry 470. the patch names are registered in the PNAMES lump, I checked the wiki but didnt really get what they mean .... I have registered the patches to TEXTURE1 lump. the problems vary from usage of doom builder1 to the gzdoom engine. in DB the preview of the texturs are mixed up with other patches and missplacements of the correct patches both in mapping mode and 3d mode. program used to edit: the lumos and patches: XWE 0 Share this post Link to post
Gez Posted May 29, 2013 D_GARG said:Bad PNAMES and/or texture directory: PNAMES has 469 entries, but BRNBIGL wants to use entry 470. program used to edit: the lumos and patches: XWE Dunno what else to say. The error message is pretty clear. XWE done fucked up your PNAMES and/or TEXTURES lumps so that you have a texture that attempts to access a patch out of bounds. 0 Share this post Link to post
Vermil Posted May 29, 2013 It isn't becoming of a developer of one program to insult another. 0 Share this post Link to post
Memfis Posted May 29, 2013 Sounds more like a user error to me. When XWE fucks up a file usually you can't even open it. ofc it's impossible to say much more without seeing the actual WAD... 0 Share this post Link to post
Gez Posted May 29, 2013 Vermil said:It isn't becoming of a developer of one program to insult another. I'm not a developer, just a contributor. :p Also the problem with XWE is that it has many known problems that have no chance of being solved since Csabo left and nobody has managed to compile the source code he left so XWE has no one to maintain and fix it. There are problems with SLADE too, of course; but if you run into them you can get support and hope for a bug fix. 0 Share this post Link to post
GreyGhost Posted May 30, 2013 D_GARG said:I checked the wiki but didnt really get what they mean Like Gez said, the PNAMES and/or TEXTURE1 lump is corrupted. The problem you're having in DB1 and the error message suggests that you've deleted an entry (lets say 320 for arguments sake) from PNAMES, which will affect textures that use patch number 320 or higher since TEXTURE* lumps identify patches by number - not name. Also, check that you don't have multiple copies of either lump in your wad. 0 Share this post Link to post