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Plut

Hell's Siege

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Cool stuff, heavily inspired by Eternal's works I guess (I noticed sliding doors like in Voodoo Guns, watery area like in Gravity map01 and overall the visual theme and music make me think of Baker's Dozen map12).
This map is all about closing the player in a tiny space and teleporting some monsters, which is fine, but I hope that in the next levels the gameplay will be different? Because you will need some variety.
Oh, and I wanted to post a FDA but this is what I wrote in the *.bat file: prboom-plus -file hellsieg -complevel 9 -skill 4 -warp hellsieg_mem_FDA
facepalm

p.s. you might want to change the ceiling flat of sector 391.

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Memfis said:

Cool stuff, heavily inspired by Eternal's works I guess

Yes, Eternal is my favorite mapper, but the visuals wasn't inspired by BD MAP12 :).

Memfis said:

but I hope that in the next levels the gameplay will be different?

Yep, I will endeavor make maps with different gameplay/design styles.
Sector 391 fixed.

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