Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  

Hades Invasion - ZDoom Demo

Is this a good project?  

3 members have voted

  1. 1. Is this a good project?

    • Yes
    • No

Recommended Posts


This is my 2nd ZDoom project called: Hades Invasion. I just finished compiling a 2-map demo file. The full project will include a 7-map episode for Doom 2 using ZDoom engine.


- New monsters (Realm667 Bestiary). Not all of them are included in this demo.
- Boss encounters for each map (same as Bossed).
- 3D floors (GZDoom isn't necessary to render them, ZDoom software mode can render 3D floors).
- New textures (taken from the CC4 texture pack).
- ACS Scripting.
- Maps will be beatable from the start. At every map the player enters will be given weapons that could be taken from the previous map (except for secret ones if there are any) by using a script. However, if the player enters a map by beating its previous one the script won't operate.

I'm looking for feedback. Please inform me about any bugs/issues, and don't be too harsh on detail. :P

Also, if anyone wanted to help in something (e.g.:music) just say so.

Edit: Pics:

Share this post

Link to post

are the bosses going to be the same as they were in Bossed?

truth be told, I found those bosses to be kind of easy save for the Demolisher.

Share this post

Link to post
Pure Hellspawn said:

are the bosses going to be the same as they were in Bossed?

Nope. Although the monsters here will be a bit easier than before. There aren't any hit-scanners after these 2. I thought some encounters in the first wad were hard/unfair such as the Demolisher fight. The last guy here will spawn lightnings and other harming projectiles, but no hit-scan attacks.

Do you vote for bringing old ones?

Share this post

Link to post

Somewhat challenging. Never know what to expect with custom monsters, keeps you on your toes. Enjoying the design. I can help out with music, if you'd like ;)

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this