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Capellan

100 lines (final link now active)

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Jayextee said:

So far, yes. Again I apologise for the oversight on my part re: compatibility setting.


Apology not necessary. I'm just clarifying so I know what needs to be done.

I'm also grateful you're looking at the levels :)

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Not a problem. I've resolved to beat them all in UV from a pistol start. MAP31 is beating my ass, repeatedly. Got to the Archviles, and I'm kinda not doing so well at that point.

I will beat them all though. ;)

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The non-trad compilation is coming, by the by, though it will likely take longer as a lot more of the maps need difficulty settings.

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played trought all the traditional mapset, it's a ok megawad with a lots of unconventional design in it... when i get back home i'll post the bugs i found (not so many but i found some un-uppenged textures here and there and a missing line in map27)

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I am still having difficulties with MAP31. It all looks totally possible, just fiendishly put together. I think maybe this is the best map so far.

As an aside, I'm playing this with Jimmy's Plutonia Midi project WAD and it's such an amazing fit.

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7 maps still to do in the Non-Trad wad, and then it will be ready for testing.

Draft text file. Let me know if you have any suggestions for changes.

===========================================================================
Primary purpose         : Single Player
===========================================================================
Title                   : 100 Lines
Filename                : 100lineT.wad, 100lineN.wad
Author                  : Various, see below
Email Address           : crowroadaw@yahoo.com.au
                          (that'll get you Capellan/Adam Windsor - use
                          Doomworld PMs to contact individual map authors)

Description             : The challenge was to put together the best possible
                          level that meets all 5 of the following criteria:
                           1. is Boom-compatible; and
                           2. uses only vanilla textures; and
                           3. is fun to play; and
                           4. looks OK; and
                           5. is constructed with 100 linedefs or less.

                          To put this last criteria in context, e1m1 has 486
                          linedefs.
                          
                          Over 70 maps were submitted, and 64 were OK'd for
                          release to idgames.  These have been split into two
                          wads:
                          
                          100lineT: is levels that are more or less 
                          'traditional' in their map design.
                          100lineN: is levels that use an unusual gimmick, or
                          take a slaughtermap approach.
                          
                          All maps were designed with pistol start in mind.
                          The order of maps in the wads was determined by the
                          visual style of the levels; difficulty curve was not
                          a factor.  Some later maps will be easier than
                          earlier ones.

===========================================================================
* What is included *

New levels              : 64
Sounds                  : No
Music                   : Yes - for a few levels
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom2.wad
Map #                   : All
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts included; not tested; some levels
                          may not work well for co-op
Deathmatch 2-4 Player   : Player starts included; not tested; many levels
                          will not work well for deathmatch
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Varies
Editor(s) used          : Varies
Known Bugs              : None known
May Not Run With        : Any vanilla doom port, incorrect compat settings
Tested With             : prboom-plus-2.5.1.3 (compat 9)

* Map Information *
The Doomworld user names of the individual map authors are as follows:

100lineT.wad
    01	Capellan
    02	traversd
    03	Kaiser
    04	Jayextee
    05	Katamori
    06	Chris Hansen
    07	Capellan
    08	joepallai
    09	theJF
    10	Jayextee
    11	Scifista42
    12	Obsidian
    13	General Rainbow Bacon
    14	joe-ilya
    15	Capellan
    16	Fiend
    17	Jayextee
    18	Scypek2
    19	Walter Confalonieri
    20	joe-ilya
    21	Traversd
    22	Scet
    23	dutch devil
    24	Scet
    25	Jayextee
    26	Membrain
    27	Skillsaw
    28	Mikle
    29	Capellan
    30	Obsidian
    31	Scifista42
    32	ChaingunnerX


100lineN.wad
    01	Scypek2
    02	Ribbiks
    03	durian
    04	General Rainbow Bacon
    05	Demonologist
    06	ArmouredBlood
    07	Scypek2
    08	BloodyAcid
    09	dobugabumaru
    10	Magnusblitz
    11	TimeOfDeath
    12	Demonologist
    13	Archi
    14	theJF
    15	Obsidian
    16	Jayextee
    17	TimeofDeath
    18	JCD
    19	Demonologist
    20	Obsidian
    21	Capellan
    22	dobugabumaru
    23	General Rainbow Bacon
    24	Jayextee
    25	Plut
    26	Walter Confalonieri
    27	Scet
    28	ArmouredBlood
    29	BloodyAcid
    30	Da Spadger
    31	TimeofDeath
    32	Jayextee


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse ONLY with the permission of the original
author (contact them on doomworld).  Permissions have been
obtained from original authors for any of their resources modified
or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

ftp://archives.3dgamers.com/pub/idgames/ and mirrors

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Jayextee said:

Also is MAP05 (I think. Archvile and blue key, if this rings any bells) supposed to be so short?


Yes! I know that it wasn't much, I just made an experiment. I think the map was playable, though, isn't it?

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In 100lineT, the blue key in map18 is stuck in mid-air and can't be picked up. Btw, I played through the wad while keeping my weapons and thought it was fun. :)

For the txt file, did you want to give credit to Sandy Petersen for the doom2 map01 remake in 100lineN?

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joe-ilya said:


That's the dbs file, not the wad.

TimeOfDeath said:

In 100lineT, the blue key in map18 is stuck in mid-air and can't be picked up. Btw, I played through the wad while keeping my weapons and thought it was fun. :)

For the txt file, did you want to give credit to Sandy Petersen for the doom2 map01 remake in 100lineN?


Fixed the blue key. Added a note that your map had inspiration from ID.

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In 100lineT map02 works correctly in prboom-plus, but in the old prboom crashes, in vanilla and DOOM95 strong artifacts, in GZDoom visible distortion Z-fighting.

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Mikle said:

In 100lineT map02 ... in vanilla and DOOM95 strong artifacts


I had made this mistake. It has BOOM specials, so PRBoom+ is probably the way to go here, just make sure the compatibility is set to BOOM and not Vanilla.

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I'll tell you what I can do: I'll whip up some DeHackEd patches for the 2 wads when I get the chance. If you could list the map names I'll be able to get started. Sorry again for not being able to compile the whole thing, but I'm just too preoccupied nowdays. I couldn't keep track of the maps either: there's like 20 "100lines.wad" files in my Downloads folder. :P

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I'll try to work up the enthusiasm to troll through the thread for level names. That's the only record for a lot of them.

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Capellan said:

That's the dbs file, not the wad.


Why do I keep doin' this?

http://www.mediafire.com/?tqthfwwjs8phm3q

The damn wad.

EDIT: just wanted to submit a crappy map I made in 75 lines.

http://www.mediafire.com/download/a3m7tny2qob5x2d/extrememapthingshitfuckfest.wad

EDIT2:

Jayextee said:

Speaking of which, have we got a list of the level names?

Well , I have names for my maps. (Logo and minimum fear(based on the opening of e4m9))

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> gets to level 25
> "Oh hey, this guy went for a similar look to one of mine"
> It's one of mine.


I'm still slogging through 100lineT. I couldn't beat MAP31 in the end, I just went to MAP16 and have been playing through since then. There's a slaughterish one in green marble (MAP23) that's seven tons of fun, love it.

Is it so bizarre that I think this is generally a pretty good level set?

EDIT
Done, dusted. Pistol starts on all non-secret levels apart from MAP18, which has a floating blue key (as noted above). Didn't like how cramped the beginning of MAP30 is, but there's a trick to it and it's certainly beatable.

Not bad, will play again (either final release or when the Megawad club does).

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I've fixed the floating blue key in map18. Just that and the extra single player start in map08 as issues so far, it seems. Well, except for port issues.

Seems like the text file should basically say "Use PRBoom+ or GLBoom+, compat 9, to play"?

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Ribbiks said:

more concise term for that would just be 'boom-compatible'


... except it has glitches in prboom-without-the-plus, so really it's not.

(Darn that traversd and his fancy schmancy prboom+ engine trickery! :) )

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It okay if I test on a lower setting than UV for this one (thinking on HNTR)? I'm pretty much a slaughtermap virgin, and I gather a few of those feature...

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You can test it however you like :) HNTR may still be very nasty for some maps (like Time of Death's), but it will be very easy for others.

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Not sure how, but one of the arachnatrons on MAP07 Non-Trad got stuck and never teleported, making the map unwinnable without noclip.

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This is what I have for map names. Let me know if I have missed or misnamed yours, or you want changes.

Archi's SoD24 variant – Speed of Triangles, maybe?
ArmoredBlood's 1st –
ArmoredBlood's 2nd –
BloodyAcid's 1st – abnormalize
BloodyAcid's 2nd – Puncture
Capellan's 1st - Project Alpha
Capellan's 2nd - Charnel
Capellan's 3rd - Sins
Capellan's 4th - Bridge Over Troubled Nukage
Capellan's 5th - Shard Gate
ChaingunnerX – Sleep Town
Chris Hansen – 100 Shades of Flay
Da Spadger – Fire! Fire! Fire! Fire!
Demonologist's 1st – Hyperborean
Demonologist's 2nd – Burrow
Demonologist's 3rd – Black Throne
Dobu's 1st – Hunter
Dobu's 2nd – Exquisite Guilt
Durian –
Dutch Doomer – Slaughter Dis
Fiend –
GRB's 1st –
GRB's 2nd –
GRB's 3rd –
JCD – Bloody Walls
Joe-ilya's 1st – Minimum Fear
Joe-ilya's 2nd – Logo
Joepallai – The Broken Gate
JXT's 1st – Cross the Rubicon
JXT's 2nd – Root of Evil
JXT's 3rd – God’s Wound
JXT's 4th – Phobos Aberration
JXT's 5th – Contain Yourself!
JXT's 6th – Demon Bayou
JXT's 7th – Nüsse
Kaiser –
Katamori – Convenient System Store
Magnusblitz – Demon Abbey
Membrain – Devil’s Knot
Mikle – Cells
Obsidian's 3rd – Aquaden
Obsidian's 5th – Brink of Death
Obsidian's 6th – Indulge
Obsidian's 7th – Shotgun Alley
Plut – Cosy Nook
Ribbiks – Big Butts
Scet's 1st – the Lavaning
Scet's 2nd – Springtime Slaughter
Scet's 3rd – Hell’s Triangles
Scifista42's 1st – Port Penbene
Scifista42's 3rd – Wolfen-Stain
Scypek2's 1st – Flow
Scypek2's 2nd – Bitter
Scypek2's 3rd – Rooftop Rampage
Skillsaw – Springtime in Hell
theJF's 1st – Quirkafleeg Performance Review
theJF's 2nd – Banyan Tree
ToD's 1st – Forest of Undesirables
ToD's 2nd – Centryway
ToD's 3rd – Stares
Traversd's 1st – Centennial Mine
Traversd's 2nd - Century Base
Walter's 1st – Green Station Fad
Walter's 3rd – Welcome to the Limit

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Capellan said:

Demonologist's 3rd – Throne

It's Black Throne (in case someone cares - it's inspired by and named after this song).

Capellan said:

Archi's SoD24 variant – Speed of Triangles, maybe?

I'd suggest naming it Hell's Triangulation or something like that as a reference to the original since the author himself doesn't seem to care. Still there are better suggestions maybe...

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Pythagorean Hell?

My names are good. Thanks for adding all the starts Capellan.

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