NerdKoopa Posted June 19, 2013 This is a funny little test I made. Might as well share it. Apparently when you take a picture of your creation in Lego Digital Designer with all the rendering settings maxed out, the model is acutally separated from the background. I used this to make a Lego car actor for Doom 2. It's viewable from 8 directions. This could be useful for a full on Lego total conversion, but making animated frames would be next to impossible. The controls of the camera in LDD are not precise enough to get consistent pictures. The animation frames would end up looking a bit jittery. I need to figure out if it's possible to export the models to Maya or Blender or something. Link to the test WAD for those who are interested: http://www.mediafire.com/download/agouoisnumidao8/LegoTest2.zip EDIT: Solution found! Instead of using Lego Digital Designer to make the model, I used MLCAD. That way I can view it in LDView. It has a precise camera that can be adjusted by the degree and distance. This way I can make animated frames. However, there's a downside. LDView's render of the model isn't even early as pretty as LDD's. But unlike LDD, LDView can render the brick seams. Looks like I have to sacrifice looks for accuracy. MLCAD seems to be more versaile than LDD, but its interface is quite difficult. Link to the WAD for those who are interested: http://www.mediafire.com/download/51brhke6o2rg36t/LegoTest3.zip And now, some screenshots. Built and rendered in Lego Digital Designer Built in MLCAD, rendered in LDView Built and rendered in Lego Digital Designer Built in MLCAD, rendered in LDView 0 Share this post Link to post
Death Egg Posted June 19, 2013 Always wanted a proper Lego Doom, heh. Would love to see if you could find a way to animate it. 0 Share this post Link to post
Unholypimpin Posted June 19, 2013 Thats a pretty sweet looking car, id still use it in a city map even if it had no animation. Good job. 0 Share this post Link to post
NerdKoopa Posted June 20, 2013 Solution found to the accuracy problem, but a whole new set of problems emerged. Check out the edited first post. Also added comparison screenshots. 0 Share this post Link to post
Gez Posted June 20, 2013 How about converting the models into voxels? :p 0 Share this post Link to post
NerdKoopa Posted June 20, 2013 That would mean I'd have to convert them to traditional models first. MLCAD saves in LDraw format. I'd have to make the model in LeoCAD and convert it with that. It's really not worth the effort. 0 Share this post Link to post
bcwood16 Posted June 20, 2013 Death Egg said:Always wanted a proper Lego Doom, heh. Would love to see if you could find a way to animate it. I have thought the same as well. I could defiantly make this, unfortunately involved in other stuff at the moment and also tinker around with my own robot mod. Maybe one day I shall make a few lego replacement monsters and see what people think. Not sure how I would go about modelling a lego imp....anyone good at concept drawing. There is always so many cool ideas I think about and could actually pull off, but making it into a full blown mod is another story :( 0 Share this post Link to post