clarence144 Posted July 15, 2013 Finally after all these years! A level that has 200, count em, 200 secrets! For doom 2 This is just a basic vanilla map. I play with zdoom using freelook and ya can jump if ya want but not needed. http://www.levelgame.net/200sec.wad Can you find all 200 secrets and even the mega secret? Good luck and thanks for any comments! As always if anyone demos this I'll gladly watch it :) All difficulty settings supported including a horrifying amount of monsters in multi-player! 1 Share this post Link to post
TimeOfDeath Posted July 15, 2013 Your map has zero tagged lifts and GR doors which only work in zdoom. Also, this has 215, but they're not "traditional" secrets. 0 Share this post Link to post
Merry Widow Posted July 15, 2013 Oh,boy.Not another one...... Sorry,not interested.Better luck in the future. 0 Share this post Link to post
Obsidian Posted July 15, 2013 Heh, I just posted in your ZDoom thread. I'll just say here that DW members aren't so acommodating as ZDoom forumgoers, so don't be surpised if you get some barbed comments. :-) 0 Share this post Link to post
j4rio Posted July 15, 2013 He wanted demos, even though it's impossible to achieve some secrets without zdoom, which is miserable for any sort of activity regarding demos. What accomodating are you blabbering about? 0 Share this post Link to post
clarence144 Posted July 15, 2013 Hey guys, I only tested this with ZDOOM I didn't realize that certain things only worked with ZDOOM. As testing with ZDOOM I noticed lifts didn't need to be tagged so I thought it was fine .... sorry all. Hope you all still enjoy this, if you play it through there are some unique secrets here and great battles to be had! Especially if you make it to the exit and then go back into the start ;) 0 Share this post Link to post
Urban Space Cowboy Posted July 16, 2013 Sigh. "Vanilla" maps that are only tested with Zdoom should be a shooting offence, I swear. 0 Share this post Link to post
clarence144 Posted July 16, 2013 Sorry ... I wouldn't want to play this one without the ability to look up and down anyway. 0 Share this post Link to post
Antroid Posted July 16, 2013 I wouldn't want to play one WITH the ability to look up and down... 0 Share this post Link to post
clarence144 Posted July 16, 2013 I prefer to play that way and have auto-aim off so I have to aim myself. And look up and down to get high/low targets. I can't go back to the old way now. 0 Share this post Link to post
Megalyth Posted July 18, 2013 I gave this a run today. Some of the secrets were pretty clever, while others seemed a bit obtuse and convoluted. Of course, I can't speak for all of them, because I didn't find even half of the 200. It became too much of a chore after a while. The design was pretty disjointed, with so many texture themes present. Some areas looked okay though, if a bit old-school. Game-play was about the same, some decent fights in between some boring and/or pointless corridor encounters. In a map based on this premise, I would have suggested having secrets stay open after you trigger them, to avoid confusion. With so many secrets hidden everywhere, it was really hard to keep track of which areas I'd been in already, especially with so many switches everywhere. Not a bad effort, but I'd recommend working on your basic design fundamentals a bit more. 0 Share this post Link to post