JCD Posted September 9, 2013 I have an old run that can be beaten easily I think Map15 in 1:17pv15o117.zip 0 Share this post Link to post
doomdaniel95 Posted September 9, 2013 JCD said:I have an old run that can be beaten easily I think Map15 in 1:17 Nice route and run! 0 Share this post Link to post
dew Posted September 9, 2013 map15 in 0:59 i think i have an almost unfair advantage on this map, given the time i spent spelunking it. :)pv15o059.zip 0 Share this post Link to post
Cacatou Posted September 9, 2013 MAP15 in 0:59 Edit: Dammit dew :)pv15o059.zip 0 Share this post Link to post
dew Posted September 9, 2013 Cacatou said:MAP15 in 0:59 wow... i'm sorry! i'd let you do this if i knew, it's not my goal to run routes i helped prepare for others. :) shed a second more, maybe? 0 Share this post Link to post
Cacatou Posted September 9, 2013 I'll try but it's almost impossible to beat a machine such as you. :D 0 Share this post Link to post
dew Posted September 9, 2013 c'mon, your time is already .3s faster than mine and we both waste time in different parts of the run. just run them all cleanly, so easy! :) 0 Share this post Link to post
Cacatou Posted September 11, 2013 MAP15 in 0:52. Holy lucky run Batmanpv15o052.zip 0 Share this post Link to post
Cacatou Posted September 11, 2013 MAP09 in 0:27.14. 26 is easily possible, but it's almost 2 am and I have uni at 8:30 tomorrow so screw it.pv09o027.zip 0 Share this post Link to post
dew Posted September 11, 2013 Cacatou said:MAP15 in 0:52. Holy lucky run Batman nice, glad you could pull it off. :) 0 Share this post Link to post
4shockblast Posted October 6, 2013 Hasn't been much activity lately, so here's a crappy secret exit demo for map 15 in 2:47.pv15o247.zip 0 Share this post Link to post
JCD Posted October 6, 2013 I have an old run not optimized for map15 (Secet exit)pv15o139.zip 0 Share this post Link to post
Cacatou Posted November 8, 2013 Reviving the thread with an old demo that I forgot to upload. C'mon guys let's finish this pack. MAP24 in 0:46pv24o046.zip 0 Share this post Link to post
4shockblast Posted November 8, 2013 Cacatou said:MAP24 in 0:46 Nice job! I figured it'd be possible to improve Looper's time, but I was too lazy to seriously attempt it. Anyway, here's a semi-filler run for Map 29 in 1:56. Not too good, but I'm uploading for anyone who wants to see the route. There's also a glide used by pvdq1447 at the red key door that's not used in this run.pv29o156.zip 0 Share this post Link to post
Springy Posted November 8, 2013 Updated the table. There hasn't been much activity from me due to my laptop being a crazy fucker for the past god knows how many months. It's probably getting to that time ladies and gents where we decide what the next wad will be I can make a thread tomorrow to start that one whilst this one is still in production. 0 Share this post Link to post
4shockblast Posted November 9, 2013 Alright, Map 29 in 1:50, now with the glide.pv29o150.zip 0 Share this post Link to post
4shockblast Posted November 9, 2013 Map 28 in 1:08. Eleven seconds improvement over my last crappy demo.pv28o108.zip 0 Share this post Link to post
doomdaniel95 Posted November 10, 2013 I think we should do Killing Adventure next. I have a couple demos already recorded for MAP13 and MAP28. They're a couple months old now lol. 0 Share this post Link to post
4shockblast Posted November 10, 2013 doomdaniel95 said:I think we should do Killing Adventure next. I have a couple demos already recorded for MAP13 and MAP28. They're a couple months old now lol. Personally still sticking with Kama Sutra (I now have eight demos for it), but we should gauge everybody else's interest first. I'm also curious as to whether or not anyone is planning improvements for this pack. 0 Share this post Link to post
4shockblast Posted November 12, 2013 Map 03 in 0:43. Thought this run, along with my old map 28, needed some serious improvement.pv03o043.zip 0 Share this post Link to post
4shockblast Posted November 17, 2013 Noticed another easily improvable run. Map 09 in 0:26. 25 seconds might be possible without TAS I think.pv09o026.zip 0 Share this post Link to post
4shockblast Posted December 2, 2013 Not necessarily suggesting this for the next demopack, but I think that BF_Thud is another demopack that should be done some time. From my experience, the levels should be pretty varied in terms of -nomonsters gameplay. It also doesn't have too many demos (and no -nomonsters demos). Anyway, any idea on when the next demopack starts? Or are there still people working on improvements? 0 Share this post Link to post
Springy Posted December 3, 2013 4shockblast said:Not necessarily suggesting this for the next demopack, but I think that BF_Thud is another demopack that should be done some time. From my experience, the levels should be pretty varied in terms of -nomonsters gameplay. It also doesn't have too many demos (and no -nomonsters demos). Anyway, any idea on when the next demopack starts? Or are there still people working on improvements? Sorry, didn't see this until now. I'm still awaiting improvements seeing as someone moaned last time I waited for a bit because they thought people were still uploading improvements. If BF_Thud is something you want done for the future, then so be it I personally have no problem with that wad on the subject of the next demo pack; I seem to be having mixed opinions and recommendations for it so we'll have to sort that out in a bar fight or just a debate. 0 Share this post Link to post
Springy Posted January 15, 2014 Sorry for the bump and double post but I'm assuming no one has any improvements left? I can start compiling at some point soon. 0 Share this post Link to post