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NerdKoopa

[RELEASE] Charge Sequence CTF

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Charge Sequence is my first CTF map meant for Odamex. The layout is simple; five routes shared by both teams, all routes are connected to eachother. Relatively small size favors offensive play and rapid captures. Mostly meant for 4v4, but 6v6 is supported. This map was designed for and tested with Odamex, but I'm pretty sure it will run in Zandronum and ZDaemon as well. There are plenty of bridge things, so make sure to have co_realactorheight set to 1 (or whatever is the corresponding command in your source port of choice). Special thanks to nub_hat for testing and helping with item placement!

/idgames link: http://www.doomworld.com/idgames/index.php?id=17273

MediaFire link: http://www.mediafire.com/download/vw70v5t3fl9885p/charge.zip

And now, screenshots. (I apologize if they load slowly, or not at all. ImageShack is having technical issues.)


Map center, looking at red side from blue side.


Red flag area.


View from red side, looking towards map center.


Red corridor details.


The walkway, red side.


In Doom Builder 2

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Ahh, CTF meets pure sci-finess! *m*

Let me giving a hint; while waiting for testers, start making additional maps! This stuff has a good potential.

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