NoWaves Posted February 8, 2014 This has to be the most refreshing thing I've seen in a while. 0 Share this post Link to post
Jimmy Posted June 2, 2014 Here be another progress journal! Finally - I've been disorganized as shit and development on the project at least from my end has been kind of slow on account of my recent university-related shenanigans. Have a new weapon! New monster in progress. Tarnsman's map which will be Area 3: Canyons! Vehicles! (purely for decoration, mind you) And some deathmatch maps! Also, here's some music! Yes, we're actually working on that now. :D Launch Time (3:18) Pyramidine (2:40) Trianger (3:20) We're hoping for a release at the earliest next month. If I'm busy with university, though, I think we'll push that forward another month - at most. All the maps are very close to done, and once music and sound effects are out of the way (thanks to Alfonzo and MTrop for their help with those so far), it's just playtesting playtesting playtesting. GET PSQUARED! . 0 Share this post Link to post
Shanoa Posted June 2, 2014 This is absolutely amazing, was grinning the whole time i was playing the demo. Love the simplicity of the visuals all the way to the weapons and how they feel as well as the comical death animation of enemies. 0 Share this post Link to post
Cupboard Posted June 2, 2014 Jimmykins, I just want to remind you that the creative direction this project is taking is definitely for the best. Looks like a mighty fine total conversion is in progress here. Don't be afraid to make the gameplay different from Doom's frantic pace. 0 Share this post Link to post
Jimmy Posted June 2, 2014 Breaking update from Pavera on his Area 5: Caves! Archvile78: Glad to hear you enjoyed it! :D TheCupboard: Rest assured while there'll a good dosage of some pretty frantic gameplay like Doom's, so will there be other elements of gameplay such as puzzles to solve and treacherous platforms to overcome with Square's extra moveability. And if those aren't quite your cup of tea, then hopefully the familiar crazy shoot-em-up style of play which will (at an estimate) make up at least 90% of the maps' gameplay, will make up for them. :) 0 Share this post Link to post
Shanoa Posted June 2, 2014 Nice new shots, especially the 3rd and 5th ones. 0 Share this post Link to post
mouldy Posted June 2, 2014 I have to say, despite this not looking like my cup of doom-tea I am very interested in its progress. Its impossible not to like those colourful screenshots 0 Share this post Link to post
Darch Posted June 2, 2014 Looking great, Jimmy. I usually don't like cars in Doom, but this is one of the few exceptions where blocky cars actually fit. And very well! Loved those town screenies. Keep up the good work. 0 Share this post Link to post
AD_79 Posted August 20, 2014 When I try and download the 1.1 version, the download is blocked because it is apparently "malicious". I'm assuming that's just Google Chrome being stupid. 0 Share this post Link to post
Jimmy Posted August 21, 2014 That it is. We've had this problem before with Chrome. Try another browser if it's actually stopping you from downloading. 0 Share this post Link to post
kalinus Posted February 27, 2015 The dropbox link is down and I am having issues loading the site I'm using firefox. If I cancel loading the site will load without the images and the download stops at 21mb with a broken zip file :( 0 Share this post Link to post
Xaser Posted February 27, 2015 This thread is old (and possibly needs closing & a link to the new one in the OP): see here for all the latest stuff. By "the site", are you referring to adventuresofsquare.com or just Dropbox? 0 Share this post Link to post
kalinus Posted February 27, 2015 Xaser said:This thread is old (and possibly needs closing & a link to the new one in the OP): see here for all the latest stuff. By "the site", are you referring to adventuresofsquare.com or just Dropbox? I mean his site. Dropbox link is dead and I have strange loading issues with his site and it's download link. Edit: Sorry for bumping thanks for the new thread's link! :D I think the issue was on my end site's working now. 0 Share this post Link to post
Jimmy Posted February 28, 2015 I just put the links back in working order for preservation's sake, but please do go to the other thread for the full version of the project. Can this thread be locked? 0 Share this post Link to post