Devalaous Posted September 9, 2013 Hahaha, you used Diablo's Telekinesis icon :p 0 Share this post Link to post
Fletcher` Posted September 9, 2013 Ragnor said:Hahaha, you used Diablo's Telekinesis icon :p 3/4 of the spell Icons are from Diablo.--modified or repurposed. :D 0 Share this post Link to post
Shadow Hog Posted September 9, 2013 I think the shop UI image impresses me the most - I wasn't even aware that was possible in ZDoom. Interested to poke at the code for it... 0 Share this post Link to post
Remiel Posted September 9, 2013 Will this have better loot than Diablo III? 0 Share this post Link to post
Springy Posted September 9, 2013 Those new shots look sweet. I love the way you created a typical Welsh home in the first shot there and that crossbow looks bloody awesome. I'm intrigued to know what the brown cannon thing is but I guess I'll find out when I play it. Excellent stuff so far sunshine. 0 Share this post Link to post
Epyo Posted September 10, 2013 Well that looks incredible. (Also wanted to mention that Castlevania: Curse of Darkness is a really great game) 0 Share this post Link to post
Fletcher` Posted September 24, 2013 Lets make some sweet music. :V http://i.imgur.com/rJ2yeJe.png More spells! http://i.imgur.com/3GYng6Z.png Completely revamped the stats page. Combined the distribution page with stats. http://i.imgur.com/fSLXlfT.png Moved the keys to the automap. http://i.imgur.com/E0mMPi0.png 0 Share this post Link to post
DooM_RO Posted September 24, 2013 Is this going to be open world? Maybe like a smaller-scale Skyrim or STALKER? Will there be towns with people you can talk to and do quests for? Multiple dungeons? 0 Share this post Link to post
Fletcher` Posted September 24, 2013 DooM_RO said:Is this going to be open world? Maybe like a smaller-scale Skyrim or STALKER? Will there be towns with people you can talk to and do quests for? Not really. Its set up more like Hexen or Strife's hubs. The quest page is for the main storyline for now. 0 Share this post Link to post
Fletcher` Posted February 8, 2014 Update: Still actively working on this. Working on the secret level now. 0 Share this post Link to post
el zee Posted February 8, 2014 Looking amazing, can't wait to play this :D 0 Share this post Link to post
Mechadon Posted February 8, 2014 Loving those new shots man! The golden trimmed crossbow is pretty cool looking and the overgrown vines in the last shot are auto-win. 0 Share this post Link to post
Nightmare Doom Posted February 8, 2014 I have another question or rather request....what about making the sidhe protagonist female? Or rather in order to make a 'true' rpg I think you should also introduce classes as well (Fighter, Thief, Mage, etc) 'race' (Human, Sidhe, etc) and also Gender (Female, Male etc). Also not to mention having a inventory system like in Amulets and Armor, Elder Scrolls, etc and also even having a dice roll system for kicks (doesn't have to implemented though) which it would be throw back to the 90s era RPG games. Also lastly if not least, what female monsters as well like Lamias, Medusas, Succubus, etc like in Daggerfall? 0 Share this post Link to post
Fletcher` Posted February 9, 2014 Nightmare Doom said:I have another question or rather request....what about making the sidhe protagonist female? Or rather in order to make a 'true' rpg I think you should also introduce classes as well (Fighter, Thief, Mage, etc) 'race' (Human, Sidhe, etc) and also Gender (Female, Male etc). Also not to mention having a inventory system like in Amulets and Armor, Elder Scrolls, etc and also even having a dice roll system for kicks (doesn't have to implemented though) which it would be throw back to the 90s era RPG games. Also lastly if not least, what female monsters as well like Lamias, Medusas, Succubus, etc like in Daggerfall? That's a bit too much to ask. I'd have to scrap 3/4 of what I've already done just to do a custom class system. The weapon/spell/stat system is already complex enough that adding multiple player classes would be too much. 0 Share this post Link to post
SyntherAugustus Posted February 9, 2014 Is there going to be a 16:9 version of the statusbar? I could find time next weekend to help you make one if needed. 0 Share this post Link to post
Fletcher` Posted February 9, 2014 BlackFish said:Is there going to be a 16:9 version of the statusbar? I could find time next weekend to help you make one if needed. The statusbar isn't the problem. some of the weapons (mostly just the bows) aren't widescreen friendly. 0 Share this post Link to post
Nightmare Doom Posted February 9, 2014 rf` said:That's a bit too much to ask. I'd have to scrap 3/4 of what I've already done just to do a custom class system. The weapon/spell/stat system is already complex enough that adding multiple player classes would be too much. Well I think the custom class system is out of the question then. But maybe though it's still possible you can make the protagonist female though since that's more easier to do than the custom class system. Oh wait...is there even a custom female corvus like sidhe sprite anywhere? Well maybe there's sprite artists in the ZDoom forums but here in this community is mostly where the vanilla purists reside so you won't find any here, maybe I should ask the same question in the ZDoom forums. 0 Share this post Link to post
MFG38 Posted February 9, 2014 This is looking pretty goddamn awesome! Even though I didn't particularly enjoy Heretic as much as the Doom games, it's nice to see it getting some modding love too. If you're looking for someone to compose music, I'd be glad to help. 0 Share this post Link to post
DeathevokatioN Posted February 9, 2014 Ooooh those screenshots are looking so nice! 0 Share this post Link to post
Fletcher` Posted December 10, 2014 Dododamian said:Is this project Dead? No, actually. Just taking a break to work on Hocusdoom until I feel up to getting back into it. Its a big project for one person. :P 0 Share this post Link to post
Xaser Posted December 10, 2014 Dododamian said:Is this project Dead? don't do this 0 Share this post Link to post
Remiel Posted December 10, 2014 Xaser said: don't do this Do? don't, damian 0 Share this post Link to post
Salt-Man Z Posted December 10, 2014 rf` said:No, actually. Just taking a break to work on Hocusdoom until I feel up to getting back into it. Its a big project for one person. :P Wow, I hadn't seen this before; it looks amazing! On the other hand, I want Hocusdoom finished up posthaste. :D 0 Share this post Link to post
Dododamian Posted December 11, 2014 rf` said:No, actually. Just taking a break to work on Hocusdoom until I feel up to getting back into it. Its a big project for one person. :P K thanks I just asked because no updates were coming. 0 Share this post Link to post
Dododamian Posted December 11, 2014 Remiel said:Do? don't, damian What?? 0 Share this post Link to post
MaxRideWizardLord Posted April 11, 2017 ...please tell me that this project is still alive... 0 Share this post Link to post